• ToriborA
    link
    fedilink
    English
    arrow-up
    48
    arrow-down
    1
    ·
    8 months ago

    “We’re making something new but it’s boring and will suck.” said no one ever.

  • Wahots@pawb.social
    link
    fedilink
    English
    arrow-up
    31
    arrow-down
    2
    ·
    8 months ago

    A quote from Vincke at the end of the post only stokes the excitement further. “I don’t know if we’re going to pull it off,” he wrote

    This is so refreshing. A studio with big Ws that still goes balls out and takes risks. You love to see it. Take notes, gaming studios. This is how you make fun games.

    • Pra@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      6
      ·
      8 months ago

      People didn’t really like it when CD Projekt Red did that with Cyberpunk, and this is a pretty close mirror image of that…

      • curiousaur@reddthat.com
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        1
        ·
        8 months ago

        Because they failed, but then still delivered an unfinished game. If CD PR was as well managed as Larian rather than being shareholders’ bitch, they’de be releasing Cyberpunk right about now, properly finished.

      • Jumi@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        8 months ago

        The main problem with that one was a hypetrain without brakes that crashed into a solid wall of broken promises

      • WolfLink@lemmy.ml
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        1
        ·
        8 months ago

        People don’t like that cyberpunk was/is graphically unoptimized. If your computer can run it the game’s fine.

      • Gamoc@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 months ago

        You’re saying this like the reason everyone was pissed off about cyberpunk was because of anything other than it not being finished. STILL.

  • Rampsquatch@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    9
    ·
    8 months ago

    This is me being pedantic, but here goes: best work ever meaning this is as good as it gets, it’s all down hill from here?

    I know they mean best work yet but c’mon man, say what you mean.

  • RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    arrow-down
    16
    ·
    8 months ago

    Okay Larian, let’s maybe not get ahead of yourselves here. Your games have been decent to good so far, but you cannot predict the future like that and expect it to actually happen. A lot can happen in the like 7 years it will probably take you to develop your next game.

    • mranachi@aussie.zone
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      8 months ago

      Slightly more context:

      " “I don’t know if we’re going to pull it off,” he wrote, “but looking at our narrative, visual and gameplay plans, I think what we’re working on now will be our best work ever.” "

      • RightHandOfIkaros@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        14
        ·
        8 months ago

        As a creative person myself, I think anyone that thinks the thing they are making is “their best one ever,” I think they either have a massive ego bubble waiting to pop, or theyre planning on stopping their creative projects soon.

        • orgrinrt@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          edit-2
          8 months ago

          Well, you might reconsider whether thinking like that actually makes the world much less fun and tolerable to live in than not. No reason to be so cynical and self-centered, friend.

    • metaldream@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      8
      ·
      edit-2
      8 months ago

      They reached a huge audience with bg3, seems like a mistake to act like they’re a too good to follow up on it. No one except hardcore rpg fans ever cared about Larian’s IPs

      • Cyberspark@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        8 months ago

        They didn’t make more Bg3 because the teams heart wasn’t in it. They didn’t have the drive. You can mourn the departure all you like, but don’t put words in their mouth. They’ve spoken on the decision, go read about it.

      • Wolf_359@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        8 months ago

        I believe the problem is that WOTC was incredibly hard to work with. They should have a lot more freedom with their own IP.

      • boletus@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        2
        ·
        8 months ago

        I’ve met more many people who have played divinity original sin 2 than the latest call of duty. If someone makes a good game, people play it.

          • boletus@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            arrow-down
            1
            ·
            8 months ago

            The point was that divinity original sin 2 is a very successful and popular game. I wasn’t saying that divinity has more players, just that it’s not a hardcore rpg fan only game.

  • metaldream@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    17
    ·
    edit-2
    8 months ago

    That’s a huge shame. I found their IPs to be terribly boring and unimaginative compared to bg3. They aren’t that good at world building on their own imo.