• metaldream@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    8
    ·
    edit-2
    8 months ago

    They reached a huge audience with bg3, seems like a mistake to act like they’re a too good to follow up on it. No one except hardcore rpg fans ever cared about Larian’s IPs

    • Cyberspark@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      8 months ago

      They didn’t make more Bg3 because the teams heart wasn’t in it. They didn’t have the drive. You can mourn the departure all you like, but don’t put words in their mouth. They’ve spoken on the decision, go read about it.

    • Wolf_359@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      8 months ago

      I believe the problem is that WOTC was incredibly hard to work with. They should have a lot more freedom with their own IP.

    • boletus@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      2
      ·
      8 months ago

      I’ve met more many people who have played divinity original sin 2 than the latest call of duty. If someone makes a good game, people play it.

        • boletus@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          8 months ago

          The point was that divinity original sin 2 is a very successful and popular game. I wasn’t saying that divinity has more players, just that it’s not a hardcore rpg fan only game.