I’m a fan of flow by priority, and use smart splitters to overflow to the next priority. Let the belts balance themselves once production becomes saturated.
I’m a fan of flow by priority, and use smart splitters to overflow to the next priority. Let the belts balance themselves once production becomes saturated.
It does update achievements. It’s really just play time that seems to have issues
I can’t help but question the accuracy of this list, since the Steam Deck doesn’t seem to log hours for games played in offline mode correctly. I easily have hundreds of hours unaccounted for. It will also add played time for hours spent in standby with a game running, but then wipe all of the hours played and in standby once I connect to the internet.
Thanks! I’ll check it out on my next night off.
Just to jump onto this comment: Factorio just released a major expansion this week.
In a similar vibe, Satisfactory just left early access a few weeks ago.
Donk is a 2nd or 3rd date kind of genre.
I think that perceived smoothness from 40 fps comes from the LCD screen they chose, and using a controller. Docking the deck to a monitor and using a mouse makes it much more noticeable; but running games at 720p makes it much easier to hit 60 fps.
That looks like it was a lot of fun. I would have hopped in if I had known there was a MP session going. Maybe in the future I’ll join, or I can offer up a dedicated server.
That’s an instant uninstall for me
The biggest spooky factor of Subnautica was being alone and surrounded by the unknown. I guess they aren’t going for that this time.
Compared to the first, Below Zero was okay. I predict their third game is going to be “meh”.
Plastic is a very broad term for materials made from synthetic polymers
Nice. I’ve been playing around with modular factories and transport recently, too. The hardest part seems to be committing after making a large enough factory to slowly squeeze past tier 6, but I’ve really taken to decorating the new facilities once they’ve been built. Rotors and stators are next on my list. I made a large crystal oscillator factory this weekend that manages to pump out a whopping… 22/min.
Conjecture is not documentation.
That’s what I’m seeing, unless a documented source eventually shows up.
My yard, my lack of rules
I have many games I own on Steam that I can play portably from a flash drive without Steam. DRM is still on the developer.
Golf is inefficient. The factory must grow.
Nothing is truly deleted. You will still get sent “memories” of things you sent/shared in the past.
They rapidly expanded their team to quickly fix issues present with the early access release version of the game. They’re still working towards 1.0, so the talks of DLC expansions will likely be for content after release. Development of new content takes a lot of time, so it’s smart to plan for the future before it becomes a problem.
Whatever line needs to be up and running first, send full belts. Install smart splitters on those lines and designate an overflow direction. Merge those overflow belts into other belts, rinse and repeat for following belts. It will auto balance once the intakes of the machines fill up, and your material production can keep contributing to active production. Example I found online
Another option is to use the double size storage containers to act as both buffers and automatic mergers/splitters.