Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On Nauvis we either just hit them with an axe enough times, or later our construction robots take care of that friendly forest devastation. These tools aren't quite up to speed to be a part of a mass-production chain in our factories, though... Both of the Nauvis methods are initiated manually so not the best for automation, and the trees don't grow back - so once an area has been harvested, you need to move your operation further.
Spoiling items is just yet another thing I never knew I wanted that will completely change the game for the better. I can’t wait for this to drop.
Yeah, it forces you to build your stuff closer together and with higher throughput. Also cool that they’re putting it on different planets, so you’ve got different puzzle rules to work with there, but can just as well do the traditional gameplay.