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Joined 4 years ago
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Cake day: May 31st, 2020

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  • My workplace preinstalls Ubuntu, personally I’m using openSUSE. I don’t even think that Ubuntu is particularly bad, I’m mainly frustrated with it, because it’s just slightly worse than openSUSE (and other distros) in pretty much every way.
    It’s less stable, less up-to-date, less resilient to breakages. And it’s got more quirky behaviour and more things that are broken out-of-the-box. And it doesn’t even have a unique selling point. It’s just extremely mid, and bad at it.






  • Oh, I don’t think, it really needs the plug. It’s been around since forever, a proper GNU project and all that.
    Sure enough, it’s kind of niche, but there’s even music archival projects that have been typesetting all the works of Mozart et al in Lilypond, so there’s enough of a community to keep this ball rolling for the foreseeable future.

    And well, that’s also kind of where it’s strongest: Transcribing existing music.
    It’s actually less well suited for composing, because you basically can only listen to things by generating a MIDI, and also you can’t move measures around as easily.
    But yeah, I still like it for composing, because I can use a text editor and Git and such, and personally, I also find it helpful to refer to notes with their names for figuring out intervals, rather than them just being random dots between lines…


  • For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.

    Hmm, you got an example of what you mean?

    Rust can be used without allocations, as is for example commonly done with embedded.
    That does mean, you can’t use dynamically sized types, like String, Vec and PathBuf, but I wouldn’t consider those part of the syntax, they’re rather in the std lib…


  • Ephera@lemmy.mltoGames@lemmy.world[Opinion] Why do so many cozy games suck?
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    3 days ago

    They’re not really for me, as I find it difficult to relax while playing them, but I’m glad they exist.

    Gaming had a real identity crisis around the 2000s, when every other game was a brown military shooter.
    Now we’ve got cute games and cozy games and artsy games, and I feel like that opens up the genre to more people and enriches the whole medium.

    Cozy games are more difficult to make, though, because the gameplay is not anymore just “point cursor at screen and click in the right moment”. So, yeah, you will get some worse examples, especially as the genre is still figuring itself out.











  • I think, it works kind of well in games where you’re able to enslave/recruit the random encouters (Pokémon, Shin Megami Tensei and such), as it’s then a surprise what you’ll find, somewhat like a slot machine.
    But the way the more recent entries work in these series, that you find out what creatures roam the world by exploring, that kind of works, too.

    More generally, I don’t particularly like the problem that random encounters solve. Which is that you’ve got sections of gameplay where nothing happens, so you throw enemy encounters into there. That also goes for non-random encounters.

    RPGs do this and I used to enjoy RPGs as a form of escapism. But now that I’m doing more stuff in real-life, I want it condensed down in roguelike form, or I’ll just play other genres…