2013-06-13T17:34
Alright, I have no idea. It’s probably been around ten years since I’ve deleted it.
2013-06-13T17:34
Alright, I have no idea. It’s probably been around ten years since I’ve deleted it.
LOL
I would still imagine that has a very different psychological effect. Nobody wants to click a “pay”-button…
Here’s their FAQ answer for that: https://just.systems/man/en/what-are-the-idiosyncrasies-of-make-that-just-avoids.html
I imagine, there’s various smaller differences in how the recipes are defined, but yeah, this is the big one.
I find that Just feels a lot like just a collection of script files, with built-in error handling for argument parsing and during execution. And it also offers easier discovery of available tasks and how to use them.
Oh, I don’t think, it really needs the plug. It’s been around since forever, a proper GNU project and all that.
Sure enough, it’s kind of niche, but there’s even music archival projects that have been typesetting all the works of Mozart et al in Lilypond, so there’s enough of a community to keep this ball rolling for the foreseeable future.
And well, that’s also kind of where it’s strongest: Transcribing existing music.
It’s actually less well suited for composing, because you basically can only listen to things by generating a MIDI, and also you can’t move measures around as easily.
But yeah, I still like it for composing, because I can use a text editor and Git and such, and personally, I also find it helpful to refer to notes with their names for figuring out intervals, rather than them just being random dots between lines…
For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.
Hmm, you got an example of what you mean?
Rust can be used without allocations, as is for example commonly done with embedded.
That does mean, you can’t use dynamically sized types, like String
, Vec
and PathBuf
, but I wouldn’t consider those part of the syntax, they’re rather in the std lib…
They’re not really for me, as I find it difficult to relax while playing them, but I’m glad they exist.
Gaming had a real identity crisis around the 2000s, when every other game was a brown military shooter.
Now we’ve got cute games and cozy games and artsy games, and I feel like that opens up the genre to more people and enriches the whole medium.
Cozy games are more difficult to make, though, because the gameplay is not anymore just “point cursor at screen and click in the right moment”. So, yeah, you will get some worse examples, especially as the genre is still figuring itself out.
Yep, two days ago, I closed my work laptop, because I was tired of coding, then half an hour later, I saw myself picking up my own laptop to continue on a side-project. Had to stop myself there, because it does not help with the exhaustion.
I decided to make some music instead, which is thankfully something completely different. 🙃
I found this tutorial pretty helpful for that: http://intorust.com/
You can presumably skip the first two chapters…
Yeah, Rust has pretty good integration of it: https://doc.rust-lang.org/nomicon/ffi.html#calling-rust-code-from-c
You do lose some of the Rust-y-ness, because obviously the C ABI is much more simplistic, but in terms of a stable ABI, it’s impossible to beat C.
Hmm, interesting. I would expect NOYB to not just file complaints for no reason, but my understanding of PPA is that things get aggregated, which would make it irrelevant for the GDPR. Either I’m missunderstanding something, or NOYB or Mozilla is…
It really whips the crab’s ass.
Damn, I think that’s two bass trombones. It certainly sounds it.
Wikipedia says that, yes, it was originally a play on Godzilla, and also green, back when it was still internal to Netscape.
When they started setting up the Mozilla Foundation, a new design was created, of a red T-Rex.
Yeah, the distro installer even allows you to fully customize which packages should be installed, if you fancy that.
Yep, that one’s the Holocene.
I think, it works kind of well in games where you’re able to enslave/recruit the random encouters (Pokémon, Shin Megami Tensei and such), as it’s then a surprise what you’ll find, somewhat like a slot machine.
But the way the more recent entries work in these series, that you find out what creatures roam the world by exploring, that kind of works, too.
More generally, I don’t particularly like the problem that random encounters solve. Which is that you’ve got sections of gameplay where nothing happens, so you throw enemy encounters into there. That also goes for non-random encounters.
RPGs do this and I used to enjoy RPGs as a form of escapism. But now that I’m doing more stuff in real-life, I want it condensed down in roguelike form, or I’ll just play other genres…
Oh yeah, I wasn’t trying to say no forks existed beforehand. There just weren’t as many active ones.
ʕ ͡° ͜ʖ ͡°ʔ
My workplace preinstalls Ubuntu, personally I’m using openSUSE. I don’t even think that Ubuntu is particularly bad, I’m mainly frustrated with it, because it’s just slightly worse than openSUSE (and other distros) in pretty much every way.
It’s less stable, less up-to-date, less resilient to breakages. And it’s got more quirky behaviour and more things that are broken out-of-the-box. And it doesn’t even have a unique selling point. It’s just extremely mid, and bad at it.