Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What’s your ideas for games that doesn’t really exist, or might not even really be possible to make?

  • Dee@beehaw.org
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    1 year ago

    I want Star Citizen… The Star Citizen that was promised in the Kickstarter… Still waiting.

  • tombuben@beehaw.org
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    1 year ago

    I’d love for something like a watchmaker simulator to exist. You’d get broken watches, and you’d be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.

  • Finn@compuverse.uk
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    1 year ago

    I had an idea of a game where you played as a photojournalist documenting the brutality of a near-future totalitarian regime. There would be elements of stealth because you’d have to evade the police to take your photos and you have pretty much no combat ability. You’d use your earnings from selling the photos to gradually upgrade your equipment, maybe starting off with a shitty cell phone camera and working your way up to professional quality full frame SLRs. I’d want it to simulate the workings of a real camera… f-stop, shutter speed, ISO, etc., so you’re challenged with getting good, usable photos in difficult conditions.

  • Rin@beehaw.org
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    1 year ago

    A game like the mainline Sims series, but better developed and without EA’s involvement. I’m aware there’s projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there’s no way to truly tell if they’ll actually be any good.

    Although at this point I don’t think they can be much worse than the current status quo.

  • emma@beehaw.org
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    1 year ago

    Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don’t want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.

    • Kizaing@lemmy.kizaing.ca
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      1 year ago

      As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you’ll end up polluting the planet and making stuff worse in the process. Underrated but really good

    • Biberkopf@feddit.de
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      1 year ago

      Was my first thought too.

      Not a shooter or a space RTS, but proper prime directive star trekking. Honestly I don’t even know what you would DO in the game. But I can imagine the UI clearly, so there is that…

      Maybe somewhat like to old 90s point and click adventure games, only in 2023?!? I don’t know. I want it though.

      • Turmbaumeister@discuss.tchncs.de
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        1 year ago

        I have a vision of a tactical rpg like wasteland or divinity original sin where you fly around, explore planets, fight, maybe get entangled in some politics

  • PatheticGroundThing@beehaw.org
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    1 year ago

    I’d love a city builder based on making gritty industrial cyberpunk megacities, with plenty of verticality and layering. You know, the places where there’s nothing but concrete, steel and neon for kilometers both horizontally and vertically, and a colonies of mutant cannibals fighting against giant rats in the derelict areas near the bottom.

  • Shivs@kbin.social
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    1 year ago

    If Crusader Kings is ever combined with Mount & Blade, I’ll never see daylight again.

  • alliha@beehaw.org
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    1 year ago

    A survival game akin to rimworld, banished or project zomboid except food is insanely realistic. Crops take ages to grow, hunting a deer should be a massive victory that secures you for a while, you could become nutrient-deficient by only plowing down heads of cabbage, and so on…

    • AnarchoYeasty@beehaw.org
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      1 year ago

      Unreal world is a roguelike based in iron age Finland which fits almost exactly like you are describing except it’s a single pawn you control and not a colony.

  • liminis@beehaw.org
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    1 year ago

    Immersive sims that aren’t combat orientated (though tbh I would take just-more-imsims).

  • pli5k3n@beehaw.org
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    1 year ago

    I’ve always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could “be evil” and create larger imbalances in market demand. I don’t know, it’s just a super nerdy idea.

  • Crotaro@beehaw.org
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    1 year ago

    A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the “3 stone 1 fire 1 arcane” stuff. I can’t just magically slap on a conjured knife onto my fire elemental.

    Bonus points if the magic system is gesture-based like in Arx Fatalis.