- cross-posted to:
- 196@lemmy.blahaj.zone
- cross-posted to:
- 196@lemmy.blahaj.zone
cross-posted from: https://lemmy.blahaj.zone/post/16648244
efficient game design rule
cross-posted from: https://lemmy.blahaj.zone/post/16648244
efficient game design rule
I’m not disagreeing that the game dev is irresponsible, but NTFS compression would’ve done wonders on that huge, easily compressible text file.
or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.