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Joined 1 year ago
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Cake day: June 30th, 2023

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  • I had my Sonata stolen last year. The problem is that, by default, there was neither a key checker nor a steering immobilizer built into the vehicles. These are industry standard features for every car manufacturer… Except Kia and Hyundai. These are required features in every car sold in every Western nation… Except the United States. To have excluded this literal 90s tech from their vehicles when they’re so common that no one would ever stop to think about whether their car has them constitutes a serious lie by omission on the part of Kia and Hyundai, in my opinion. If I knew that all you had to do was rip off the ignition and shove something onto a peg to screw off with the car, I would have told the dealer to stick it up his butt.

    For those wondering: I had comprehensive insurance, so I was paid the full value of the vehicle after it was totaled. I bought a Toyota Camry with the money and it’s a great car. I am never buying Kia or Hyundai cars again and I recommend everyone else avoid them from here on out. Like, if this is what they’re willing to do to save $30 per assembled vehicle, what else might be lurking in their newer vehicles that we won’t know about until it’s too late?


  • I’ve played about 150 hours of ESO. One of the big problems, IMO, is that the surface-world PvE story content is so unchallenging it’s boring. They made it so that someone with an intentionally atrocious build can solo everything that’s required for story progression, which means that anyone who puts the slightest thought into their character will steamroll the game. If I thought that’s all there was to the game, I wouldn’t have played it more than an hour.

    Honestly, even the default-difficulty dungeons are lame. There’s technically a story in it, but everyone just rushes through it so fast that you have no idea what’s happening. All you know is that you and your party are sprinting from room to room, wiping out huge groups of enemies just by spamming your most efficient area attack. I play a healer character, a Templar in light armor, and when I do standard difficulty I think I pop a basic heal once the entire time if I’m lucky. Sure, the fast pace is exciting for the first few times, but you catch on at some point to the fact that you’re just mindlessly spamming AOEs every time.

    If you actually want a challenging game, you need to do the world bosses, veteran dungeons, and trials. World bosses are technically group content, and there is usually a group running a schedule for the world bosses in each zone, but if you hate those people you can kill them yourself. Veteran dungeons are roughly on the same level of difficulty that WoW dungeons are. I actually have to pay attention to my positioning and resources when I’m in one, which is refreshing. Also nice is that the targeting system works seamlessly with my heals; all I need to do is point at my teammate and hit the spell key, no specific targeting required. It feels like I’m in a combat with magic I can control instead of playing with a UI. But anyway, it’s such a different experience from the default difficulty that I really recommend you try it out. You’ll be fine, I sucked my first few times and I never got vote-kicked or even flamed.

    Trials are the one thing I don’t have experience with, and to my knowledge it’s the most challenging content by far. Someone else could tell you more about it, though. I also don’t have a ton of experience with PvP, other than getting ganked in Cyrodiil a few times while looking for delves and a match where I just ran around spamming heals and running away from enemies. My team didn’t win and I didn’t get so much as a single kill, but I got the highest score of anyone in the lobby. Good times.


  • Electrical engineering. I’m not in the department that does all the heavy math, I mostly just do what people tell me to do. But there’s satisfaction in making something comprehensible, even elegant, and solving the few problems I come across in my work. It’s not artistic, exactly, but it’s still very easy for the hours to melt away.





  • The core problem with 7DTD is a lack of direction. The devs have spent the last however many years rebuilding the core aspects of the same over and over and over again instead of just deciding that they like what they have and refining that. I’m convinced this is what they’ll continue to do even after the “1.0” release they just did.

    The only thing they’re sure of is that the players are playing the game wrong, and they will mercilessly nerf any particularly powerful strategy, trick, etc. that doesn’t fit wit their confused definition of what the game is. Really, the best thing I can say to someone interested in the game is, look at the end-game horde base builds. They follow bizarre logic that only follows around the nonsensical whims of the developers. It feels less like you’re surviving a brutal post-apocalypse and more like you’re playing a tower defense puzzle game. Something like Sanctum if it was a zombie survival game, ran like trash, and didn’t know what it wanted to be.




    • Short term interest: this is just human nature. All economic models work around human nature and desires. People desire short-term gains in pretty much any endeavor. If this was a communist society, they’d still rush to get this thing out as fast as possible so they could meet state quotas/meet whatever other incentive is being offered to finish the job. The problem comes not from the motivations, but how they respond to it. Rushing deadlines and ignoring the need for testing and quality code is a universal human constant.
    • Commercial focus: we have a much better idea of how much an endeavor, product, service, etc. will cost under capitalism because we have a decentralized and automatic way to calculate its value in the form of prices. Miscalculations - or simple human errors, like pushing bad code by accident - happen though, and hopefully this company has learned that prioritizing pushing something out can risk losing them money vs. testing it and coming out with a quality product.
    • Antagonist interests: this is another question of short-term vs. long-term interests. Say you have a factory. If you crank up the machines to double speed, you’re potentially doubling your production, right? It isn’t that simple, actually. You can end up with a lot more workplace accidents that way, which will destroy your productivity extremely quickly. Same deal here. This will, hopefully, be a lesson learned by the industry in not pushing garbage code. M$ can’t serve ads to people who can’t boot their PCs, and will instead lose boatloads of money suddenly having to fulfill tech support contracts because of their screw-up, for example. Crowdstrike is going to have its competitors look a lot more appealing from here on out because they’ve been exposed as fools. (If they have no competitors - IT people, this is your sign!) Mistakes will happen until the end of time, of course, but that doesn’t mean fat-fingering the keyboard is a fault of the Western economic system.

    Capitalism is, in essence, the ability for people to exchange their goods freely. It isn’t dependent on corporations or some weird hierarchy of managers and workers. Those are facts of living in this system, but it isn’t a direct consequence of “capitalism.” If everyone worked only for themselves and produced something to bring to the exchange, that would still be capitalism.