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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.


  • somnuz@lemm.eetoGames@lemmy.worldWhat games popularized certain mechanics?
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    3 months ago

    This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.

    Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.

    Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.







  • somnuz@lemm.eeOPtoGames@lemmy.world[IMG] is [TEST]
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    5 months ago

    For me the amazing part was somehow pacing. Every single time I felt like I am starting to cruise through levels, I was knocked down really hard… and my brain exploded more than a few times.

    Stunningly, this created one of the best mechanics for me — “if it was too easy, you probably missed a valuable lesson there”.




  • Yeah… as remasters/remakes go, this would be one of my favorites just right next to Crash Bandicoot series and New ‘n’ Tasty Oddworld: Abe’s Oddysee. Oh! Tetris Effect kinda sorta fits in this group too.

    All of those titles deserved some new generation graphics and polish, none of them lost their fun value, vibe or overall quality in the process. Plus there is no need to emulate anything, no crack-mod-tango, so bonus points for making some of the best games ever created widely accessible.

    If one day, any studio would put the same amount of effort into Driver series or Remedy would go full nostalgia and re-do the Max Payne series — oops… I think, I ventured too deep into fantasy lands here.




  • This is one of the most influential games ever for so many different reasons… I am definitely a big fan and have a lot of great memories with the classic one on NES, especially the 1v1 mode. It was a pure joy to play with my uncle, brother, friends or mom, she preferred Battle City tho!

    This was long time ago, now if I play, I go for the Tetris Effect — which doesn’t change the main formula, it mostly builds around it or plays with it.

    One of — counterintuitively — not so many games that you can just keep playing to get better at them, as your brain rewires itself and conscious decision making process goes into the deep, unconscious brain backroom magic. Of course to be the best there is a lot of technical knowledge or some tactical aspects but the base gameplay loop just keeps you in self-learning mode or more often than not, in the flow state.


  • somnuz@lemm.eetoProgrammer Humor@programming.devIt's not DNS
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    9 months ago

    Same unfortunately goes for a big chunk of the law on a global scale… Constant progress, new possibilities and technologies, changes in general are really outpacing some dusted and constantly abused solutions. Every second goes by and any “somehow still holding” relic is under more pressure. As a species we can have some really great ideas but the long-term planning or future-proofing is still not our strongest suit.


  • somnuz@lemm.eetoGames@lemmy.worldFirst game you played
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    9 months ago

    Let me take a personal spin on that question.

    This wasn’t the first game that I played but it was the first game that I PLAYED. It really got me, made me draw stuff from the game, scratch my head and glued me to the screen.

    My little brain melted from not understanding. The bitterness of every mistake and death was sprinkled by some mysterious force with the most magical feeling of solving the next level. This game explained by the example how games can be and are amazing. Before it, I just enjoyed the fun aspects of playing but here I was gaming and every level felt like a real achievement.

    Now, when I think about it, this game made me skip building with LEGO for some time.

    Oh, the title? Gobliiins.

    First, first? Some bootleg version of Tetris.