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Joined 1 year ago
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Cake day: June 11th, 2023

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  • I think the argument you are making makes sense. Harm reduction and rehabilitation is the way, not this dumb prison system we have.

    I believe you mistake an aspect of his argument. I don’t believe he meant to insinuate that prison and harm reduction are mutually exclusive, rather he says that the question is whether prison is punishment or harm reduction. If there’s no free will there’s no reason to punish, but there’s certainly reason to reduce the possibility of harm, and jailing an individual that is causing harm (and will continue to do so) is one way of doing that.

    As someone else in this thread put it, if we could jail hurricanes to prevent them from doing harm, we would.






  • Game devs have many teams all with different jobs, for a big game like this you’d typically have multiple teams dedicated to optimization in different areas (and between them). The specific problem in this case was how the game was communicating with graphics drivers (among others), which for any graphics heavy game is very fundamental to performance optimization. The problems aren’t even an after-the-fact optimization sort of thing that teams should have to identify and follow-up on, batching jobs is standard practice when interacting with GPUs whether or not there’s a translation layer.

    When the devs of a core translation API between two supported graphics drivers that are commonplace in the gaming ecosystem have to write code to specifically fix issues with your application you’ve done something fundamentally wrong.