Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.
Right? Like I see folks in this thread and elsewhere echoing some of the typical things you hear when Hollywood botches an adaptation. Things like “it would be better if it was faithful to the source material” and other sentiments like that.
However, in this case, the one aspect of the games that is easily translateable to film (the writing) seems to have aged the absolute worst. Self-referential Internet humor was a bold, unique aesthetic in 2009, but it’s been largely played out the 15 years since the og game released, or at least Borderlands’ take on that style of humor has gotten stale. Maybe the writing was better outside of 2 and Tiny Tina’s (the entries I played the most), but I sort of doubt it.
I would not want to be tasked with adapting Borderlands. Stick close to the source material, get flamed for writing something juvenile. Diverge from the source material, get accused of not capturing the spirit of the franchise. It’s an impossible situation.