Mini is fine. Micro is very close to being symmetrical that it might as well be. For cables that small, reversible is the way to go.
Mini is fine. Micro is very close to being symmetrical that it might as well be. For cables that small, reversible is the way to go.
It’s not an issue of not being reversible. The problem is that it is symmetrical without being reversible. HDMI and DisplayPort are much less annoying. Even USB Type B (printer cables) is relatively easy to figure out orientation for.
8/20. I am pretty good on photorealistic images, but the random drawings… honestly a lot of the ones by people I tagged as AI generated because i thought they kinda sucked.
I went down the rabbit hole a couple months back. I spent a couple hours looking at old memes, I still don’t get it. Like it’s a not great comic but… I don’t care?
Bad people doing bad things is nothing new.
But these things allow good, otherwise well-intentioned, people, to become unwitting moles for Meta.
People also need to stop calling 40fps unplayable. They expect their 3050 to run every game at 120fps on Ultra.
Ya it seems to load much faster on a PC. 1-3 seconds on a PCIE 4X4 drive.
I agree that 76 sucked. SF is pretty great though.
I’m considering moving my PC to the living room for this exact reason.
It’s perfectly optimized. I’m getting a rock solid 30fps. /s
Seriously though, I think it’s fine. Especially indoors and in space, it performs well and looks incredible. New Atlantis is kinda ugly and janky though.
I just bought one of these. It hasn’t even arrived yet. Guessing there’s going to be a return soon.
He looks like the Change My Mind meme guy.
Pretty sure it said that one was fake.
I’m not insulting the devs who did similar with much less. I’m insulting the devs who can’t do similar with the same hardware.
In my defense, I preordered it after it came out.
Even on systems with significant memory, a slow drive will create lag in RC. Moreover, RC is doing this while also having very high graphical fidelity overall, including ray tracing, which is quite memory intensive. It’s not possible without Direct storage and reasonably fast SSDs.
Look at Ratchet and Clank Rift Apart. They have completely seamless transitions between entire dimensions. They use Direct Storage, which is a Microsoft API. It’s not a good look when a Sony studio is able to achieve seamless transitions on a Windows game but a Microsoft game can’t.
To me Mass Effect 1-3 felt more cohesive in space, because it was always clear how much you could do, whereas in SF it looks exactly like you’re in NMS, but you can’t do NMS things.
It’s not game breaking or ruining though. Just know going in that it isn’t No Mans Sky.
They specifically said there were going to be loading screens and no user driven landings. I agree with not preordering games, but I also think you need to actually look at what the dev is saying before you set your expectations.
So a headphone cable?