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  • Intel realized it back then too, but things didn’t pan out the way they wanted.

    nVidia and AMD were going to merge while ATi was circling the drain. Then Jensen and Hector Ruiz got into their shitfight about who was going to be CEO of the marged AMD/nVidia (it should have been Jensen, Hector Ruiz is an idiot) which eventually terminated the merger.

    AMD, desperately needing a GPU side for their ‘future is fusion’ plans, bought the ailing ATi at a massive premium.

    Intel was waiting for ATi to circle the drain a little more before swooping in and buying them cheap, AMD beat them to it.







  • Do you want themed racing games in different time periods?

    If you’re using realworld(or alikes) cars, there isn’t really much more to go for, you’ve got circuit, street, rally, drift and touring cars - which really the only thing you can start to really differ is locale or time period.

    F1 is F1 and F1 fans will slaughter anyone who tries to mess with F1. But also there are yearly games, since the rules change every year and the new game is the new rules.

    Do you want more arcade style?

    What are the indie games that have piqued your interest?





  • ms.lane@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    17 days ago

    That’s what the publishers keep saying, because it distracts from the real issue. (also- 3D artists, 2D artists and graphics programmers aren’t doing gameplay systems…)

    The real reason is the monetization of play, if they make things too fun, you’ll keep playing some osingle player game instead of their expensive live service titles.

    They make everything bad to try and prop up those live services.