It doesn’t actually last that long. Multiple times, I’ve seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.
It doesn’t actually last that long. Multiple times, I’ve seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.
Guess I’m lucky that I haven’t encountered any of these issues (except that super glaring “Characters turning toward you before dialogue mode starts” problem. Thank heavens that’s fixed!) Slightly bummed that I don’t see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.
I’m sorry that you’ve had this experience. I’ve been playing since the start of early access on a low-end PC, and never had any of those issues.
I doubt that they’re referring to Minthara; you have to make an intentional series of decisions to >!murder a bunch of people!< in order to get her in your party. It’s relatively easy to miss several origin companions if you’re not the type that explores the whole map. And one of the origin characters starts with >!a quest to kill one of the others!<.
Weird that I’ve logged multiple 3+hour sessions on my low-end PC with zero crashes. I guess I’ve accomplished the impossible!
While this headline is true, I don’t think it’s the fundamental reason for the game’s success. Having characters that feel alive is awesome, and part of what elevates BG3 over D:OS 1 and 2 for me. But what makes it great is the amount of control you have over the narrative; how the game responds to your choices. There is nuance. There are permutations. It ain’t perfect, but it’s a hell of a lot better than any rpg Bethesda ever put out (fite me).
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Have you found rogues to be super combat-effective? I’ve been running Astarion consistently for traps and locks, and I’ve found that he really takes a backseat to my warlock and Minthara in combat. Provided he can get in position to hide and pull off a sneak attack, he’s more effective than Shadowheart, but only if I’m playing conservatively, i.e. trying not to use any of her spell slots.
I think at this point the best plan is to mash all the assets together and release Dragon Effect. Mass Dragon? No, that sounds like maybe a Catholic dragon. Mass Age? No, people will buy it expecting a massage. Maybe subvert all expectations and go with Age Effect! We’ll throw out all the magic and aliens, it’ll be a harrowing exploration of human mortality.
Totally agree about the DA series. Can’t say I have very high hopes for this one, given the direction they’ve taken the franchise, but I’d love to be wrong.
Seriously. This doesn’t belong here. I don’t know why PCG is wading into some youtuber controversy that seems to have only the most tenuous connection to their bailiwick.
I’ve long regarded it as a red flag, since the first people I encountered using it were alt-right dipshits. Subsequently it seems to have been adopted wholesale, and I get the impression that most people don’t see it as politically charged.
That’s certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.