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Joined 1 year ago
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Cake day: August 3rd, 2023

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  • Same! My 15k lumen, 6500 Kelvin lamp is honestly one of my favorite things. My office is brightly lit regardless of the world outside. My wife hates it and demands I use soft white, 75w equivalent lights everywhere else.

    I can live with the lights that imitiate candles, but I go to MY space if I need to see something clearly.



  • This is a really interesting question. If I were a researcher, I’d try to go chase this topic, since it seems to be fairly quantifiable.

    Like Mudskipper, I can replay music in my head but it has a few caveats: I don’t really process the instruments… I remember the pitch/volume/etc but primarily of vocals. I also replay with the original singer’s voice and not my own. Replaying a few songs in my head now and I can’t even focus on the instruments if there were vocals unless they are critical to how the song works, like a bass drop. If I try to replay music that is instrumental, I get verbal recreations, like someone performing the song acapella. If i focus hard, I can hear instruments instead, but that requires thinking about it. This matches how I ‘sing along’ with instrumental pieces in otherwise verbal songs. It might just be that the backing music isn’t retained, so I can remember the melody, but not, say, a bass line unless the bass is being highlighted.

    Are there people who CAN’T replay music in their heads? Are they immune to ‘ear-worms’ or do they just perceive it differently?



  • Is there no example of prior art anywhere? Someone doing this, but not explicitly calling it out because it’s obvious?

    I think the FromSoftware games have had a modular animation scheme that allowed contextual selection of sub-animations with priorities so that things looked fluid during combat. If the animations change based on context, what’s the difference if that context is incoming weapon angle vs “tiredness”? Hundreds of games have characters react to low health with a different movement animation. Other games have characters react to weather like rain or wind by bracing against it. How is this different from that, other than simply having more factors taken into account?

    Software patents in general are just scummy. No one is going to buy your game specifically because your characters limp. No one bought the Mordor games JUST for the patented nemesis system. No one is going to buy a Nintendo game JUST for the loading animation that shows where you were and where you just teleported to. All patenting these things do is limit future potential and piss off vocal parts of your fan base.

    I know I’m preaching to the choir here…


  • As a parent, and as a kid who grew up in the infancy of the internet/Social Media, I think there is a very fuzzy line here. Specifically, I’m fighting the concept that ‘parents are 100% responsible’. I’m responding to Cookie, but not really disagreeing with them.

    Kids have attempted to subvert their parents rules since the beginning of time. “I’m not touching you…” says the older brother in the car as his sister screams in annoyance. “You didn’t say I couldn’t have Ice Cream – With sprinkles on it!”

    I am an IT professional, focused in Cyber Security. I can lock down anything that touches the internet – if it’s in my house.

    My kiddo, though, has access to a school chromebook. Guess how much control I have over that.

    Chromebooks are fun. I have one, I have a family account for him, where I can control what and when he can access the internet. If he logs into MY chromebook with his SCHOOL account, he bypasses all of those controls. Hell, even his school chromebooks have a ‘guest’ option that bypasses almost all controls at the OS level. That was a relatively simple fix (for MY chromebook, not his school one) once I caught it, but it’s a symptom of a bigger problem. All these internet connected devices tend to have their own flavor of browser with their own flavor of parental controls, if any. For any non-tech-savvy person to understand all the ramifications is unreasonable - and you’d better believe that the kids are more tech savvy than their parents and will find the gaps.

    I don’t claim to know the solution. And I fully agree with the article linked: ‘Age verification’ and ‘Parental approval’ are BAD (from a tracking standpoint, but also because kids and parents might not align on some issues) if not merely insufficient, but I do think there needs to be some culpability on the service provider to ensure that children are not subject to obvious( and here’s the rub – what is “bad”) bad stuff.

    If my kiddo turns out to be racist, that’s partially on me, but I need help from other parties to ensure it wasn’t because he tripped over a pokemon lets-play where the streamer was spewing hate-speech and he internalized that because he is 8 and takes everything for face-value. I literally cannot keep him off youtube completely, and even if I could, I would also deny him any bit of the cultural knowledge that would help him to make relationships in the real world. I have forbidden fortnight and roblox and you can’t imagine the angst I get from just those. (And he plays them at friend’s houses anyway)

    The majority of the onus falls on parents, that is true, but kids are not rational and don’t see the world the same way adults do. I need help ensuring that my kid is not subject to the trash pit that the internet is. There are too many ways and places for my kid to fall in to terrible things. The linked bill is terrible, but we probably do need something to help the average parent keep their kids away from large parts of the internet. ___