Thanks, I appreciate it. It’s a little like sharing my GM notes, so I was a little worried, but so far people like these weirdos.
Thanks, I appreciate it. It’s a little like sharing my GM notes, so I was a little worried, but so far people like these weirdos.
Yes. page 23 has an example, an actual sheet is here. It’s bundled with the documents from the Itch page, but maybe I should also throw it on the end of the book?
I feel like that game was really sold as a “shelf game” with being big and pretty and cool. I hope there is a good index at least.
Blades is incredibly slick in it’s design. I think it’s the best example of modern design where the mechanics and lore lean on each other. Because of the way many of the setting decisions are designed in subtle clever ways to add to the play, it makes me intimidated to run it, because I’m worried I’m going to get it wrong and weaken my game. I would have to do a lot of studying and run it a few more times before I felt I was really getting it.
Thanks.