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Joined 9 months ago
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Cake day: February 26th, 2024

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  • These pods are only used on rails with very low ridership. They would switch to a train if ridership increased.

    Look at it this way: you can have a train that has a capacity of 100 people, but it only runs once a day due to the low demand, and only 2 people want to ride it at that time of day…Or you can have 10 pods, which do not require as much railway maintenance, and they can carry the 10 people who actually want to use this railway, completely on demand.

    Yeah, a train is better if you want to move ten thousand people a day at peak hour. But this is a cheaper way to move ten people at different times across a day. And it’s a cheaper way of inducing the demand that would justify the more efficient kind of expansion.


  • Whereas in a communist economy where people didn’t have to struggle to survive, game developers could focus on improving their craft and telling whatever the funnest story they can think of is. We can already see this on a small scale with the difference between indie passion projects like Hades, and AAAA cash grabs like suicide squad. Imagine if everyone could afford to chase their passion instead of money.





  • Mass Effect is one of those sci-fi series with only one fictional technology, and a whole lot of development on that, and on the stories that enables them to tell. And that fictional technology is the mass effect. In Mass Effect there’s a fictional element called element 0, or eezo, that humans found out in space. Eezo can alter the mass of other objects when electrically stimulated. Eezo can give a spaceship negative mass and enable faster than light travel. It can reduce the mass of a bullet to almost zero as it’s fired from the chamber of a gun, and return it to normal going at an extreme speed. It enables artificial gravity. Humans who are exposed to eezo can gain telekinetic powers. There’s a community of aliens out there, and they also use eezo in their technology. There’s a ton of politics, philosophical commentary, and secrets out in the galactic community and its history.



  • I disagree. The bad reviews and refunds produced, effectively, a single bad week for the company, while getting the publisher to backtrack on a decision that would have slowly but surely killed both the game and the company. Spitz saved Arrowhead. Unfortunately, instead of capitalising on the cooperation between developers and players to win back their reputations and make the game profitable again, Arrowhead decided to throw away Spitz’ hard work by firing him, ruining their reputation just after he saved it for them. Now they’re fucked.

    The way I see it, their only chance to return to profitability is for them to explain that Spitz was fired for his earlier comments mocking players for complaining about PSN. If they did that, the players would return to Arrowhead’s side. But if the narrative that he was fired for sticking with the players and saving the company prevails, then Arrowhead is doomed.







  • Mate, Stephen Hawking was one of the smartest people on the planet, and I bet he preferred turn based over starcraft. Motor skills are not the same as strategic intelligence. Starcraft is a game with a solved meta, which prioritises motor skill over strategy. It’s basically football as far as the intellectual difficulty goes.

    And I say this as someone whose favourite strategy game is starcraft. Not because I think it’s a well designed game, but because the Zerg are sexy and I want to fuck a hydralisk.