I was really disappointed about standard notes’ plans. Took me forever to get everything set up to self host, only to find I couldn’t even use markdown unless I bought a license? Silly.
I was really disappointed about standard notes’ plans. Took me forever to get everything set up to self host, only to find I couldn’t even use markdown unless I bought a license? Silly.
dragon quest 11 did this, it was so helpful
Very smooth, played about 2 hours on a TV at 1280x720 all high settings (default on steam deck).
Correct me if I’m wrong but I believe ProtonDB Badge and PowerTools are both plugins for Decky Loader. Still both useful, but PowerTools isn’t required for ProtonDB Badge to work
Only played the first but agreed, it was a nice little vibin’ setting. Makes sense because if I recall there was a lot of picture-taking in the game
+1 for MHW, the environments always felt alive and you start to learn the patterns of wildlife as you spend time in them
I liked rise because the gameplay felt more streamlined and flowy but I agree, the environments felt a little more stale
Just a heads up the game kinda made my head hurt physically. The characters move at like 24-30fps while the background moves at a full 60 (or something >30, was not sure). It’s a stylistic choice which I can respect but I couldn’t get into it due to the stark difference in fps between the two which made it feel laggy.
Probably the image is cached.
I love Sliding Panel. I like being able to slide the panel out with my right hand because it allows a more comfortable range of motion rather than reaching across and swiping from the edge. It’s the same reason I don’t have the nav gestures on Pixel and like to use the old school buttons instead
Also agreed with the second point, I know it’s a search bar but a slightly lighter bg with a pill shaped object would make it stand out more as a text field
This is one nice UX thing I noticed that Threads did and made it much easier to follow people from the main feed.
I wonder if the steam version will also get the controller support that comes as a result of putting it on consoles. I’ve been patiently waiting for specifically that for this game. Looks cool!