They see what they want to see.
he/him 🏳️🌈🚹🚺
solve et coagula ⛓️🏏🖤🫦
spooky stuff 👻🪦🕸️💀🎃
🏴☠️ 🎮👾☕⌨️🎞️📷📚⚛️
They see what they want to see.
For me it wasn’t the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.
Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It’s like a signature. I don’t always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it’s broken through those barriers for me.
Hey so like, new games come out like every day, dude, so…
Every time a sequel or a comic book movie lands on its face, someone rewrites an article about franchise/superhero fatigue. And that’s been going on for over a decade.
People will show up to watch a good movie. Guardians 3 did really well. Spider-Man is the “same old stuff.” This is all cherry picking examples. Movies don’t do well when they’re bad or the star is unappealing somehow.
Hollywood will stop making these movies when people stop paying to see them.
The end of Red Dead Redemption. Spoilers for a game that’s over a decade old, but John’s death was a brutal cruelty that stayed with me for a long, long time.