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Joined 2 years ago
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Cake day: June 12th, 2023

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  • We’ve tried most of them over time.

    Star Trek Resurgence has consistently excellent reviews. It’s about a 25 hour role play where the player makes choices for two different crew - a senior bridge officer and an NCO in engineering. It’s well done and one of our teens and I are enjoying it a lot. Great value for the sale price. My patience on this one was reinforced by its initial release being exclusive to Epic - but on Steam and on sale it’s worth it.

    Bridge Crew is an older game. I have had it for a couple of years, and took advantage of the sale to pick up copies for each of our kids Steam accounts. One of them got really into it right away.

    Timelines is also older. It held their interest for a bit in middle school but doesn’t seem to be one of the better tie-ins.

    Star Trek Online is a long running massively multiplayer game that starts out free but then can cost a lot for in-game purchases. One of our teens is into it, and got fairly far without purchasing much, but the Steam sale is a good opportunity for them to buy things they’ve had on their wish list.

    As a parent, I find these better than the endless number of Star Wars mods on Roblox that one of ours got into for a while.


















  • Given the very long timelines in making an animated show, Prodigy’s storyline for the season would have been done, and in this case the dialogue was recorded, while Picard seasons three was still being developed.

    We know that Kurtzman instituted monthly meetings to short out plots and use of legacy characters sometime while Prodigy was producing the first season because there were mentions in interviews about sorting out the use of Okona between Lower Decks and Prodigy.

    Asking why Picard was able to go forward with a very similar storyline is reasonable. One inference is that somehow those in charge hadn’t really taken into account the overlap in audience between a live action adult targeted show like Picard and Prodigy as a family oriented offering.



  • I understand your reaction.

    For me, this is in many ways a less dark and cynical take than DS9 In the Pale Moonlight and certainly the Section 31 references.

    What was critical here was the difference between the journey of individual traumatized officers who had been forced repeatedly to take actions in wartime that compromised their values, and brought out capabilities they never sought to own, vs Starfleet leadership taking cynical action. It’s also a direct outcome of Starfleet’s cynical actions in having M’Benga develop the serum and then use it.

    Starfleet’s postwar directive, and Pike’s insistence on pressing it with his senior officers, created the immediate crisis.

    However, we need to take account of the fact that it was the ambassador’s own repeated insistence on confronting, engaging and attempting to recruit M’Benga to assist in his mission that led to the break.

    M’Benga seemed to be processing his trauma and managing it as well as he could. He wasn’t at the point of exposing the ambassador’s deceit although he appeared to have been contemplating it.

    It was the ambassador’s decision to seek M’Benga out again, in his own safe space, his private office, and own refusal to take M’Benga’s rejection that seemed to take the contemplation to action.

    The cover up by Chapel and M’Benga is serious, and in the case of M’Benga this is the second case of his hiding something of significance from his captain. He’s an understandable but grey character, and we will have to see where the show takes him.

    In Chapel’s case, we have been shown that her bright effervescence hides much darker experiences. It’s now easier to imagine how she will evolves to the very restrained version of herself in TOS.

    I feel this is a very authentic portrayal of the chronic legacy unaddressed of trauma in individuals, how a military service and society will need to move on after a society-wide war when its individuals are not yet ready to do so, and how disasterous the potential outcomes when the divide been societal and individual needs in healing are ignored.

    It’s not the 24th century Starfleet we’re seeing where there has been a long period of peace and officers can be treated effectively for trauma before returning to duty and it locks in with chronic effects.

    I agree that it does not show Pike’s leadership in a positive light, but I find it realistic. What it does show is the gulf between war veterans and those senior officers who, while veterans of other kinds of conflicts, were not involved.

    Starfleet needs senior officers, without direct personal history, like Pike to lead the peace and move forward, just as the western allies needed to find a way with some German leaders and scientists after WW2. But not every individual at the front can withstand the stress of that direct engagement with a former enemy.

    Starfleet’s order to force veterans into direct contact with a former enemy was psychologically unhealthy and unrealistic, but a value-focused officer like Pike would not have the insight to see that.

    This gulf was underscored at a personal level by Chapel’s conversation with Spock, when she could not share her experience with him and he could not ease her pain. The scene between them was an essential confirmation.

    What I found interesting is that Number One had the best read on the situation. She saw the pressure the ambassador was putting directly on the veterans in the crew.

    As the executive officer, it’s her job to manage personnel, to assess readiness, to deliver a functioning ship for the captain’s command. She accurately saw the problem and recommended action to mitigate the situation by reducing the time to deliver the ambassador to Starbase 24.

    What she was not able to do however was to convince Pike to stand down a bit on Starfleet’s toxic order to require veterans of the war to show acceptance of the ambassador. Nor did we see her attempt to try to convince Pike. He was leading from his values and unable to really take measure of its impact on the individuals.

    I find it interesting that this show is giving us episodes that show the negatives of Pike’s command style as well as the strengths. While we’ve seen the negatives in Kirk’s and Picard’s temperament’s and command styles acknowledged in the movies and in Picard, this seems to be the first time we’ve had it done with a hero captain in an ongoing television series when he’s in active command of the ship.


  • Not sure which you’re referring to.

    The backdoor pilot in seasons three of Picard is very much Terry Matalas proposal.

    The mix of one-shots, direct to streaming movies and mini/limited series for legacy characters across all the eras is something that Kurtzman described in an interview this March with SFX Magazine. TrekMovie recovered the key messages in an article that’s not behind a paywall.

    By the way, even individual characters – I think we could absolutely continue to tell stories about individual characters that are set up on the show in other contexts. That’s the beauty of having a universe now is that, in a perfect world, we’re not just doing seasons of television, we’re doing event series [miniseries], we’re doing single events that could be two, three hours long [TV movies]. I think that we are now at a place where that’s really possible.

    If there was an interview with Akiva Goldsman describing something similar to Kurtzman, it would be great to have that report.