There’s probably a small portion of people that just leave it on so they never have to wait in queue to get back on.
There’s probably a small portion of people that just leave it on so they never have to wait in queue to get back on.
Conditions matter and your reaction should always be for the worst possible scenario (moose and snow), braking removes your ability to maneuver as well, and locking the brakes up which will almost always happen when you panic break, would be the worst scenario. If there’s snow or rain, braking again is right out.
If it jumps out and you can’t do anything but brake, you shouldn’t do that, you grip the wheel and maintain speed, and if you can punch the gas for the hood raise. But people panic and can’t think. So maintain speed, don’t panic and lock your brakes up.
Same for a moose? Speed up so you clear it before gravity caves your car roof.
You maintain speed, you can’t maneuver well if braking, and as stated your hood dips while braking too which can cause worse issues.
Braking dips the hood making it easier for the deer to go into the windshield. You should actually speed up right before hitting to make your hood go up and make it hopefully go under or better stay in the grill.
As the article specifies, the save was to help with an issue, it wasn’t “personal assistance” it just helped the person as well.
The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”
Read. The. Damn. Article. Instead oof a single tweet taken out of context.
The devs posting to social media is for clout and viral marketing. Why else would they post about it their own bug fix…?
The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”
So where is the save being sent back for an engine issue….? This specific fix had nothing to do with fixing a specific save issue, they got sent a save that HAD the issue, and used that to fix a generic issue. Why is everyone going on about this being a save fix?
I read what you said, and you still haven’t read the article with the argument you keep going on about.
The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”
So how is this anything about using personal assistance with a save…? They used the save to fix a generic bug, which is what I was originally talking about until you derailed the topic with your bullshit.
So again, did you ever. Read the bloody article…? Because nothing you’ve talked about is related to it…
The dev who the article was about…? Who else would “they” be in this context?
So they posted to social media for clout? That’s an even worse take.
And no it was a specific dev… did you even read the article?
. As No Man’s Sky engine programmer Martin Griffiths details over on X
Actually in this specific case it wasn’t even that…
The good news is that Griffiths managed to save the player’s, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a “general engine bug/limit being reached,” which means that his fix will “probably help other large bases that had this issue on Xbox.”
The save helped with it, exactly like I’ve been saying this whole time.
No, but they tweeted what they did, it didn’t have to made public by the dev, but they obviously did it for the viral marketing, and then an article picks it up and here we are. Someone is being accused of saying an article is commissioned lmfao.
If every dev that did this tweeted about it, yeah you would hear about it more, but most devs have better things to do than get some stupid marketing for things almost every dev already does.
So I ask you, why else would someone tweet about a mundane thing like fixing a bug?
A lot do, they just don’t make a marketing gimic out of it.
Do you think every little developer is gonna get a spot light for what they do? For every story you hear there’s thousands already doing it and more, but they aren’t popular so they don’t get a little shoutout, other than in their communities.
Go explore some Steam discussions and see the devs in there asking for saves, I don’t know what else to say here, but this isn’t news. Almost any dev will care if you send them a save and a specific issue.
Most games get you to upload your save with a bug report, so that’s entirely not correct.
Yes that’s what happens in most cases….
Using your Example, they actually specify they don’t deal with the issue your brought up!.. holy shit dude, read the article and maybe know what you’re talking about here…?
So what issues would they deal with and why aren’t you dealing with any points that address the actual topic and keep going off on unrelated topics?
WOW also wouldn’t need your save since it’s all online, but games without online saves ask for your save. Maybe this is what’s confusing you about submitting them? Online is automatic lmfao.
Sorry blizzard, not Bethesda.
And actually that’s what the users in this thread are pointing out. It’s far more common than you think, and almost evryr dev has a system for submitting bugs, which game breaking save state issues are included in.
Or are you suggesting they look at OTHER issues, but leave save state issues alone…? That can’t be correct. You submit a bug someone looks at it (what would this be called other than personal assistance…?), just like what happened in the article. So what’s different? You get personal assistant in every case that’s been brought up, and yet you claim there isn’t? So how does it get fixed if someone doesn’t personally look into it? Hrmm?
No one said it was public policy, so why bring that up? And also, why bring up a gold scam as well? That has nothing to do with the article or what’s being discussed.
Most devs have a system to report bugs and someone will personally deal with it, if you want to argue something else go right ahead. Can you provide an example to support what you’re claiming here? That devs don’t want saves and won’t fix bugs and state that somewhere?
Did you read the article? Because this is talking about save issue bugs, not a gold issue.
Even Bethesda Blizzard has a system in place to report this stuff, so it’s incredibly ironic you used them as an example….
How so? Someone looks at your save and fixes the specific issue related to it. You also have to report it for it to be able to be looked at and fixed as well dude…… how else would they know the issue or be able to fix it…?
The only difference is a dev getting some marketing out of it with this specific case. Every save issue bug is a specific issue that needs to be looked at, you are always getting “personal care” with these issues.
Almost every developer has a system to report bugs.
In the old days it was an email or a forum, lots of devs use Steam forums and discord for this exact scenario still in todays age.
Do you have any devs in mind that don’t have a bug reporting feature where they almost always ask for a save?
Right but that’s a hell of a different situation than saying you are on your own, we don’t want your save.
Pretty sure EA/FC has a bug reporting feature if not an email or forum you can use to submit saves and talk about issues and they get looked into.
Not everything CAN be fixed, and sometimes it’s not a “save issue bug”
Why is this news? Do many devs not fix buggy saves?
I’ve sent more than a few to a few different devs at their request, it helps them immensely to have a buggy save, because sometimes they can’t recreate the conditions.
Mouse wiggler, auto clicker, not hard to bypass any of those.