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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Guild Wars 2. I’m not really into grinding for hours or optimizing my characters, so I appreciate that the game can be played quite casually. That’s also true of ESO, but that one feels basically like a single player game to me, while GW2 feels much more social with a lot of player cooperation just arising naturally through its design. Also love the zone design, having a lot of exploration and things like jumping puzzles. Story is pretty decent as well.




  • Learning-wise, I’d say starting on PC makes much more sense. You’ll have a much easier time developing and debugging the game, as you can test right on the device you’re using to create the game. In terms of it being profitable, it’s very likely that your first game won’t be. I’d look at it as a learning experience first and foremost that will enable you to make profitable games in the future.



  • It depends. Names for people and locations get reused all the time, both in real life and in fiction and of course it’s fine to do so. At this point, it’s probably impossible to be 100% original all the time with the amount of books, games etc that are out there. However there are some names that are so iconic that people will immediately connect them with a certain work. For example I wouldn’t write a fantasy novel and name a city “Minas Tirith”, as everyone will just think of LOTR. But calling a city, say, “Dragonstone” is just fine IMO, even though it’s a place in ASOIAF (and probably more than a few older fantasy books).