Very limited activity on Lemmy right now.

  • 8 Posts
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Joined 1 year ago
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Cake day: June 28th, 2023

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  • How was Ys IX’s performance?

    Been a long time since I finished the game, but from what I recall it’s “definitely playable, but has issues”.

    Most areas including dungeons run fairly well with a stable framerante, but there’s a lot of fluctuation when exploring the main “hub” which is this huge open-world city. Since you don’t do a lot of fighting in the city this doesn’t hurt gameplay too much, but it’s definitely annoying.

    But there are some “tower defense” stages similar to Ys 8, and and performance can tank hard there. It doesn’t happen very often, and usually only lasts a few seconds, but it’s another thing to keep in mind.

    Hope they fix the sea exploration, but the game has been out in Japan for a while, so I doubt there would be any changes to gameplay now.

    They probably expect you to stick to the main story for the early parts of the game and go exploring the map later, when you have enough boat upgrades to make it less frustrating… but my OCD doesn’t let me progress without checking every corner of the map first. 😅


  • Finished My Girlfriend is a Mermaid!?!

    Of the three VNs I played from COSEN this is definitely the weakest. It’s not terrible, but also doesn’t have any particularly strong or memorable points.

    It was also another fairly obscure game with no english-language guides, so I once again ended up writing one myself so others will be spared the trouble of going through korean guides using Google Translate to find out how to unlock all endings. 😅


    Playing Ys X: Nordics!

    So far this game is great. It’s cool to see an adventure set early the Ys chronology (this one takes place right after Ys 2), and I’m loving Karja’s relationship with Adol, they’re pushing towards a more sibling-like relationship instead of a romantic one and it works really well with the themes of the game.

    The combat is fun and fast-paced, with two “styles” - solo and duo. The former gives you more movement and evasion, while the latter has the two characters working together to block strong attacks and dish serious damage. However, I feel the balancing between modes is kinda off, there’s almost no reason to use solo mode on bosses as duo mode auto-blocks most of their attacks and makes those battle a breeze. Though solo is still quite useful while exploring or fighting a lot of enemies.

    Speaking of exploration, the overworld of the game is a large ocean you transverse with a ship, with several islands you can explore. Exploration on foot is really fun, even more after you unlock some skills like the grappling hook and the hoverboard. However, the ocean part is easily the worst part of the game, and for a very simple reason: The boat is way too slow! If there’s one thing I want from a patch to this game is a drastic improvement of the initial speed, or at least a much faster recharge for the ability to “ride the wind” that gives you a short speed up. This does improve as you get some boat upgrades, but it’s still a major oversight in a game as fast-paced as this one.

    Performance on Switch is a huge improvement over Ys 9. I think this is running on the same engine as Trails through Daybreak, and framerate is very stable without any significant hiccups so far. The only issue I have is that some areas have significant object and texture pop-in, which can be distracting but that doesn’t cause any gameplay issues.


    Playing Vampire Survivors!

    Still playing this as a side-game. Not much to add to the, still unlocking new weapons/stages/characters.



  • Oooh, what happened with Magic the Gathering?

    Wizards of the Coast (the game manufacturer) announced they are going hard into “Universes Beyond” sets, which are based on 3rd party IP like LOTR, Final Fantasy or Marvel. They have been releasing a few of these in recent years, but next year that’ll be half of their product line.

    This is rather controversial for several reasons:

    • A lot of players dislike this mish-mash of franchises, and see it a loss of identity of the game. This comic from 2020 has been reposted non-stop during the week as a prediction of the future of MTG.
    • So far these sets have been more expensive, likely due to the IP licensing costs.
    • They also announced a change where all competitive formats will include those sets, removing the option to play without them.

    There’s a lot of discussion going on if this is just the cynical attempt at short-term cash grab sacrificing the long-term health of the game, or if this new focus will help increasing the playerbase.

    And that adds to a few other problems that are already plaguing the game.

    • Product and wallet burnout: They doubled the amount of new cards being released in the last ~4 years making it very hard to keep up. And they announced even more sets in 2025 so this will probably continue keep getting worse.
    • Power creep: This is something that always existed in the game, but also sped up a lot recently. There’s also concerns that they’ll push cards too hard to ensure these “Universes Beyond” sets sell - as an example we had a LOTR set last year and “The One Ring” was an game-warping card. Even worse, 18 months later it hasn’t been banned and lot of people are questioning if this is going to be the trend with these sets.

    For a lot of people this was the breaking point to drop out of the game, or change the way they interact with it. I’m moving away from competitive play for good, and will only play unnoficial “nostalgia” formats based on the game’s past like Premodern (1995-2003) or 2015 Modern (2003-2015) where I can just stick to old decks and ignore all new releases.

    TL;DR: “Magic the Gathering” is now “Fortnite the Gathering”, and a lot of people are pissed.




  • Finished Harvestella!

    I’ll stand by what I said last week - this is a very flawed game with major questionable design decisions and technical problems, but it also has a ton of good things including great story, worldbuilding and OST. Even the “farming” part also ended up being way more fun than I expected.

    It’s hard to recommend this game because not everyone will be able to tolerate those flaws, but there is a very shiny gem hiding behing those problems.


    Playing My Girlfriend is a Mermaid!?!

    I liked The Fox Awaits Me and its sequels quite a bit, so I decided to track down a copy of this older VN from the same developer.

    So far it’s kinda mid. :/ The main draw for me in VNs are the characters and dialogue, but the main heroine is way too shy and quiet, constantly speaking in brief sentences, and despite the MC being prone to long monologues he somehow managed to stay uninteresting so far.

    But I’m still early in the game, so let’s hope it improves.




  • Playing Harvestella!

    On my previous post I mentioned a lot of problems with this game, and while I still think all of those are valid criticisms the game has grown a lot on me. This is partially due to the game opening up significanty during Chapter 3, with plenty of new characters (which also means more jobs for you to experiment with), more cities, more quests, and a ton of things to do in the farm.

    But the main draw of the game for me has been the the worldbuilding and the story. While the game’s world is not that big, there’s a lot of care in making each region feel unique and alive, I love how many sidequests are connected forming a small storyline for a specific NPC. The main plot also has some surprising twists that are keeping me hooked, plus the OST is amazing, Go Shiina did a fantastic job once again.

    As play this I keep thinking of the original Nier for the PS3/360 - both are game with deep flaws, hard to recommend blindly, but that also offer a great payoff if you can get past those flaws.




  • For Switch, I started Atelier Ryza: Ever Darkness & the Secret Hideout. It’s my first Atelier game, and I have pretty much just started it, but it seems nice. Very chill, cozy crafting JRPG, without any doom and gloom (yet).

    I’m a huge Atelier fan, Ryza is definitenly a nice starting point for those new to the series.

    One thing worth mentining is that the beginning of the game is a bit slow, and I recommend focusing on the main plot until you unlock the fast travel option as it makes doing the side quests a lot more enjoyable.


    Playing Harvestella!

    Since I don’t have any games in my wishlist for the next few weeks (next one is Ys X at the end of the month) I decided it was a good time to play a longer RPG.

    Despite this game’s marketing focusing on the farming/slice-of-life aspects that doesn’t seem to be a huge part of the gameplay loop - sure, there’s plenty of things you can do to build/expand your farm, but I’m only spending a small portion of the game’s day/night cycle doing some chores on the farm and after that it’s going out into the world for quests and monster killing.

    That would not be a bad thing, weren’t for the fact that combat in this game is rather mediocre. It’s not horrible, but it’s slow, lacks some things that seem obvious in an action RPG like a dodge button, and has some serious issues with the enemy lock-on system. I’ve seen people argue that it’s more of an “Offline MMO” battle system like Xenoblade instead of a real Action RPG, which I don’t think is what the developers were aiming for but may be a good approximation of what the game really plays like. There’s some good ideas at least, like the idea of having multiple jobs equipped and hot-swapping between them based on the situation, which offers good customization for different playstyles - I’ve been enjoying to focus more on ranged combat with the mage class and letting the NPC allies do the tanking for me.

    There’s also some technical annoyances, one being the performance which is usually tolerable but had some pretty massive framerate drops in one boss, and other being the visuals - I’m not usually picky about that, but at least on the Switch it looks incredibly blurry - reminds me of Xenoblade 2 on portable mode, only it’s like that even when docked.

    Those two are rather big issues making it hard to recommend this one, which is unfortunate because I’m loving several other aspects of this game. The worldbuilding is great and unique, the story is slow but doing a good job keeping me interested, I love the character designs, and there’s plenty of activities to do if you need a break from combat.




  • Finished Ginka!

    Overall a good VN. Ginka was a great character and I loved seeing all the different sides of her, there were some good twists, and even a nice epilogue showing a bit of the character’s lives after the ending.


    Finished The Legend of Zelda: Echoes of Wisdom!

    While I still prefer more “traditional” Zelda games, this was a blast to play. The developers seem to be experimenting with a middle ground between the old-school games and more open-world entries like BOTW, and I think they did a really good job here.

    There’s a few annoyances that could be improved in a sequel, like the lack of good rewards for exploration/puzzles and some clunkiness in the combat, but nothing major.

    And since this is a topic a lot of people ask, the performance problems are definitely noticeable and I would have preferred the game to stick to a locked 30FPS, but again it didn’t hurt my enjoyment of the game.


    Since I finished Zelda 5min ago I haven’t yet decided what I’ll play next. 😅

    Leaning towards towards another VN, in which case Emio: The Smiling Man or Atri: My Dear Moments (link to the Japanese eShop) are the strongest candidates.


  • Finished Ace Attorney Investigations 2: Prosecutor’s Gambit (part of Ace Attorney Investigations Collection)!

    This game deserves all the praise it gets. Every single case is great, there’s some fantastic connecting and foreshadowing between them, plenty of fun callbacks and references to older games, and excellent character development for the cast members - I still can’t believe they got me to like Eustace and Gavelle by the end.

    Not much more to add here - this is a must-play for everyone who enjoys this series.


    Finished Cat Quest III!

    The developers clearly tried to go with the “quality over quantity” direction in this one - the world is smaller, there’s far less quests and dungeons to explore, but on the other hand they’re far more diverse and interesting than the ones in the previous games.

    The game is also very open - after you pick up the boat (~5min into the game) can travel anywhere in the map. Which is both good and bad, the exploration is more fun than ever but it’s also easy to get lost or end up in areas where you’re too weak to explore, and I definitely miss some of the QOL features from the previous games like recommended levels for dungeons and quests.

    In the end, I think it is the best game in the trilogy, but it’s also the hardest one to get into - I’d definitely recommend Cat Quest 2 over this one for more casual gamers.


    Playing Ginka!

    A new VN I picked up recently. It’s a mix of slice-of-slice and supernatural mystery, and has you try to figure out the disappearance of the MC’s childhood friend Ginka, who vanished 5 years prior to the game but suddenly reappears without memories and looking exactly the same she did all that time ago.

    I’m really liking the pacing on this one, and Ginka is adorable. Reached a major twist, and I’m very curious where the story will go from here.

    Spoilers

    To be more accurate, BOTH Ginkas are adorable.


    Playing The Legend of Zelda: Echoes of Wisdom!

    Wasn’t expecting to get my physical copy on launch day in South America, so when it arrived I could not resist booting this one up and playing for a couple hours. 😆 Ended up finishing the first “dungeon” and so far I’m loving it.

    But since I think I’m close to the end on Ginka I’ll try to finish that one first so I can focus properly on Zelda.



  • Finished Hatsumira: From the Future Undying!

    A solid, well-produced and fun VN.

    The highlight is definitely the side cast - there’s a lot of fun characters, including a few I would argue are more interesting and/or better developed than some of the main heroines. The lead character is great too, he adds a lot of personality to the game.

    But there’s two big problems with the game: First is the localization, which goes way too far trying to make the dialogue more “colorful”, adding so many accents that even reading the dialogue gets difficult sometimes. The second one is extreme imbalance in screentime between the heroines - if you’re playing this game because you got interested in one of the late-joining heroines like Meltyna or Rhea you’re going to be seriously disappointed.


    Playing Ace Attorney Investigations 2: Prosecutor’s Gambit (part of Ace Attorney Investigations Collection)!

    Finished the third case and it’s easy to see why this game is so well-regarded - the quality of the cases so far has been excellent. Turnabout Legacy (Case 3) felt as gripping as some final cases in other games due to its connections with Edgeworth’s father and Von Karma.

    The one thing I really dislike so far are the main “antagonists” - Judge Gavelle and her “helper” Eustace Winner. I’m guessing this will be explained in one of the latter cases, but it bothers me how the game keeps portraying Gavelle as an intelligent and capable person, yet has her supporting Eustace’s stupidity and constantly antagonizing Edgeworth even when he’s right.



  • Finished The Messenger!

    My summary of this game is “amazing side scroller in the first half, mediocre metroidvania in the second half”. Which is kinda surprising because I absolutely love metroidvanias and was looking forward to see how that part of the game was going to be, but I felt it lacked most of the things that make that genre fun.


    Finished The Messenger - Picnic Panic!

    Also decided to clear the DLC before moving on, which was fun but quite short. But I can’t complain since it was free.


    Playing Hatsumira: From the Future Undying!

    Chapter 2 introduces the mermaid tribe and the next heroine Meltyna, and in Chapter 3 we meet the dwarves, the undead tribe (!) and the final heroine Reah. This is followed by a very short Chapter 4, after which the game forces us into Yukikaze’s route.

    He route deals with final battle against the Evil Empire™ and it was a fun and action packed route, but there’s one thing that really bothered me: There’s zero appearances of the other heroines. At least you get to see Aliah’s side of the final battle when you play her route, wonder if the same will happen on the other two.

    Currently around halfway into Meltyna’s route with 86% total progress and expecting to finish this one over the weekend.


  • Hmm… I think I can agree that overall it’s weaker than the first one. If it’s the weakest game, then I can hope for a better next game, sound great.

    If you ask 10 people “rank the Ace Attorney games” you’ll get 10 very different answers (which IMO shows how consistently good the series tends to be), but there’s three games that tend to hang near the top of most lists:

    • Phoenix Wright: Ace Attorney - Trials and Tribulations
    • The Great Ace Attorney 2: Resolve
    • Ace Attorney Investigations 2: Prosecutor’s Gambit

    This last one is the only AA game I haven’t played yet, but I can definitely say that the first two are my favorites so far.

    Really hyped to get the Investigations bundle, will probably be the next “main” game I play once I finish Hatsumira.

    The Messenger is REALLY good. I wasn’t much interested in the game initially, but loved the tight gameplay when I got into it.

    I’m getting a bit frustrated with some aspects of the game (mainly the excess of cheap deaths), but overall it’s really good. I got to the part where it turns “metroidvania” and it was a really cool change.