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I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Currently on Earth for 8 years ensuring steps to unite humanity and usher us into the galactic civilization just so I can see my boyfriend again.

  • 36 Posts
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Joined 2 years ago
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Cake day: July 1st, 2023

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  • X3: Reunion/Albion Prelude

    X4

    Elite: Dangerous

    Spacebourne 2

    Shit, even Star Trek: Online does what Starfield promised better, and it’s basically just another dime a dozen MMOs with a high profile licensed IP behind it.

    For the most part, it’s either going to be missing a few things you’re looking for, or will offer everything but not actually be good/finished (such as with Star Citizen or anything ever made by Derek Smart, and why none of those are in the above list).








  • I kinda had the feeling it was the payroll for the art department when I really started to take note of how long credits for a video game are compared to a movie, as well as seeing hundreds, even thousands of people working on the art assets, and maybe only 5 people working on the programming. Not to mention some of these positions have 6-figure incomes.

    It also explains why games can look super good but are sometimes mechanically/technically flawed to hell. All the focus is on making it look pretty, but then held together with used gum and scotch tape.





  • If you can still download the legacy version of Dwarf Fortress from Bay12Games website, Adventure Mode is the best rouge like I’ve ever played. It’s not yet in the Steam version, though.

    For a more action-oriented rogue like, I find Returnal to be fun as hell. Roguelike bullet hell 3rd person shooter, with a pretty intriguing story line if you manage to actually get all of it (finding story bits is as random as everything else).

    Edit: Er… They’re on PC, though. DF could run on pretty much anything; returnal might need a decent gaming rig (or a PlayStation).