• 7 Posts
  • 20 Comments
Joined 1 year ago
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Cake day: June 6th, 2023

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  • I think you’ve just pointed me in the direction of a solution…

    The comment you’re referring to seems to be this one:

    mv Launcher Launcherbak
    ln -s bin Launcher
    ln -s ./bin/bg3_dx11.exe ./bin/LariLauncher.exe
    cp ./Launcherbak/*.dll ./bin
    

    creating a symlink to trick steam into thinking it’s running the launcher when it actually runs the game. BUT … my SSD is formatted as exFAT, which doesn’t support symlinks, so I can’t do this.

    So I’m guessing proton is trying to create a symlink at pfx/dosdevices/c when it installs .NET, but fails, which is also probably why everyone else seems to have a breezy time with it. Not sure why my other games haven’t run into this though… maybe they haven’t needed to install anything there?

    I will report back after reformatting my entire SSD lol


  • I think you’ve just pointed me in the direction of a solution…

    I tried to create a symlink “c:” pointing to …/drive_c, but I couldn’t. “Operation not permitted” I then got ptsd flashbacks to the last time this happened - turns out it was because my SSD is formatted as exFAT, which doesn’t support symlinks.

    I’m guessing proton is trying to create this symlink when it installs .NET, but fails, which is probably why everyone else seems to have a breezy time with it. Not sure why my other games haven’t run into this though… maybe they haven’t needed to install anything there?

    I will report back after reformatting my entire SSD lol




  • Still the same error unfortunately.

    Interestingly though, when I try to install .NET manually via protontricks-launch -v --appid 1086940 /home/user/Downloads/windowsdesktop-runtime-6.0.35-win-x64.exe I get the following error:

    /media/user/T7/Main/Games/SteamInstalled/steamapps/compatdata/1086940/pfx/dosdevices/c:/windows: No such file or directory
    

    Going down that tree I see the entire path is there except for “/c” at the end. I manually added a “c” folder, but then I get stuck at this error:

    protontricks (ERROR): Active compatibility tool was found, but it's not a Proton installation supported by Protontricks.
    Proton installation could not be found!
    

    I know my proton installation works because all my other games use it fine. Proton is on a different drive than BG3, could that cause issues?




  • I see!

    I installed protontricks and read through the usage instructions

    I’ve done protontricks-launch --appid 1086940 /home/user/Downloads/windowsdesktop-runtime-6.0.35-win-x64.exe

    but it looks like it’s stuck?

    pressure-vessel-locale-gen: Missing locale en_US.UTF-8
    pressure-vessel-locale-gen: Generating locale en_AU.UTF-8...
    pressure-vessel-locale-gen: Generated locale en_AU.UTF-8 successfully
    pressure-vessel-locale-gen: Generating locale en_US.UTF-8...
    pressure-vessel-locale-gen: Generated locale en_US.UTF-8 successfully
    pressure-vessel-adverb[101880]: W: Container startup will be faster if missing locales are created at OS level
    0084:err:file:init_redirects /media/user/T7/Main/Games/SteamInstalled/steamapps/compatdata/1086940/pfx/dosdevices/c:/windows: No such file or directory
    

    Thank you for pointing me in the right direction, I’ve never used protontricks before

    Edit: using protontricks 1086940 dotnetdesktop7 seems to get past that point, but then I get another error

    protontricks (ERROR): Active compatibility tool was found, but it's not a Proton installation supported by Protontricks.
    Proton installation could not be found!
    

    my proton is installed in a different steam library than BG3, could this cause issues?


















  • https://blog.mmpa.info/posts/bleeding-pipe/

    Known Affected Mods

    The known affected mods include, but are not limited to:

    • EnderCore (dependency of EnderIO). The GT New Horizons fork has been fixed, and the original has been aswell, but EnderIO’s minimum versions has not yet been updated.
    • LogisticsPipes. This has once again been fixed in GT New Horizons version as of July 25, 2023, and the original is fixed since version 0.10.0.71. MC 1.12 versions are not affected. If you have played on a server with a vulnerable version, assume you are infected.
    • The 1.7-1.12 versions of BDLib. Once again, GTNH fork has this fixed, but the developer of the original currently does not plan to fix it. Assume you are infected if you have played on a server and are not on the GTNH fork.
    • Smart Moving 1.12
    • Brazier
    • DankNull
    • Gadomancy

    Currently the only confirmed exploits have been against 1.7.10/1.12.2 Forge mods.