Haha yeah also that.
Haha yeah also that.
Wild would never have guessed. Maybe because it’s possible for it to print as a continuous sheet, and I guess it comes in big rolls, etc.
Man, I wonder if it’s challenging to source a steady supply of paper for that thing…
No I didn’t know that, would be interesting to see more of them try it, just for curiositys sake.
It makes me wonder—would the dynamic change if there was only an upvote? So you could choose not to upvote, but the default action would be a neutral one, and if you liked/wanted to support/etc you could signal that.
I see tons of posts on here now that are downvoted to oblivion, because they are a legitimate article that says something a group doesn’t like. There won’t even be comments on the post. So like a Reuter article that discusses Palestinian casualties and no comments and like -20. This doesn’t seem like a super useful mechanism. Or at least, it’s just functioning today as a content preference “I don’t want to see this typed content” as opposed to “this is bad info, out of line with the community, etc.”
And despite ranking my list by either hot, or top day/six hours, I still see the downvoted posts regularly so the mechanic doesn’t even really do anything in terms of visibility. Or possibly there’s just too little content on a given community for it to get filtered out.
Yeah Ive played warframe. And there are plenty of games that have higher multiplayer counts or coop numbers.
But warframe is its own thing—engine wise, what might work in warframe, might be impossible in the new space marine game given the mechanics and engine they’ve used.
I’m not trying to say “hey the devs are right and no one should criticize them”. I’m just sympathetic to the idea that even though 4 player coop might be a sort of industry standard target for stuff like this, you might find that design Choices you made about the game might make that experience non-viable.
Yeah that’s a good way to look at it—they’re the baseline with other stuff scaled up or down off of them.
For sure, but it does vary game to game though. I didn’t find a problem with it, but chaos gate:daemonhunters had a lot of reviews with people complaining that the grey knights were too human and squishy compared to their lore conception.
But like others have said, given the engine and or chosen enemies, it’s likely that since they’re using swarms it was just too much overhead or insane numbers of tyrannids on screen at the same time and game sync was hard to manage.
Haha true, I should have said like an actual huge fortune, since a regular army still costs an insane amount for what amounts to molded plastic…
Right—exactly. Like yeah an ultramarine is more durable and lethal than a single gene stealer, but that’s why the tyranids roll in large packs, etc. if the space marines in tabletop mirrored the books “propaganda” the tabletop game wouldn’t really function very well. You’d have to have like a small fortune in enemy figurines to compete against them. Not saying tabletop is balanced well or anything, also haven’t played in years, just that there’s lore, and then there’s gameplay mechanics and balance, and sometimes you compromise on the lore to improve the gameplay, etc.
On the other hand—you could say the high point heros are closer to the lore vision of space marines, and that the characters in this game are closer to a hero character than a rank and file SM squad member…
Either way excited to see more gameplay, I remember liking the old one.
It kinda works both ways—in order to make 4 player coop functional, you’d require so many tyranids on screen that it would be unplayable, both hardware and for the players brain.
I know fanboys would scream if the marines were squishier, but what’s always confused me is that despite the legendary invincibility of space marines, in tabletop they still feel moderately squishy. Sure not like tyranids and orcs and such, but not like super human either. I suppose terminator squads with custom gear might feel closer to that mark.
All relative I guess.
Go all in on milking generational divide and do like a Taylor Swift / Kendrick Lamar ticket. I definitely think either of them could do a better job at being president than our current batch of options.
I watched the video from the “creative scientist” has on YouTube and unless someone has further info, this looks like a completely speculative fiction project.
Everything about this screams fake. It also all sounds like a horrible idea. They’re basically discussing traumatizing inmates at 10x speed. Given that a lot of criminals come from a background of trauma, I’d wonder here if you’d be doing more harm than good. There’s claims in this article that are absurd, without some form of clarification. What the hell is a “creative scientist” as a title—I’m not familiar with that discipline. Also, let’s uhh say am that all this was real, and possible. This tech would be a net evil in the world. If you can use it to brainwash inmates into cringing when they think about doing crime, you can also use it to torture dissenters into conformists. Given that the tech is already aimed at an element of the state security apparatus, there’s like no chance this wouldn’t get used for much worse purposes. I think they’re also misunderstanding how prison is used in many places. In NA, prison does not seem to be about rehabilitation, but just punishment and getting free labor.
“We are not bats” lol. But yeah this is so true it hurts.
It’s almost worse than actually just laying off x% of a workforce—you stress everyone out and force them to contemplate leaving, some amount do (achieving the ulterior motive) and the rest who didn’t leave now have increased workload and are also immiserated by being forced to commute to a stupid cube farm some portion of the week. It’s like they found a way to make layoffs affect everyone more than they already did in the past.
Alternatively, it’s a clever way to disguise himself. Be a fascist dickbag at work, but vacation as just another bald Estonian dude.
I was playing balanced and changes to tactician two days ago to see how it was. Was expecting to get clobbered, but actually it’s been going fine. The fights are tough, but it sorta quickly pushes you to pay more attention, examine enemies, think about positioning a bit more. The Grymforge fight was way larger than I had expected, and I decided to play it a bit, die and then reload, but I ended up beating it (although poor station did get treated into the lava, and I tested Nere in after him).
Anyway, so far I’m loving tactician, don’t think I need to shift back down. It uses up camp supplies more, both because the cost is 80, and I find that I need to long rest more frequently because I use my character resources up more fully in every engagement. I don’t foresee it becoming a situation where the supplies economy actually starts to become a pressure point, supplies are super prevalent, but it does make make me more “excited” to pick up and store all those wine bottles and mushrooms…
Caveat is you do have to be comfortable getting wiped in engagements, then reloading and trying a different strategy. I’m doing my first playthrough, so most encounters are unknown to me when they start, which means it’s easy to get caught in bad positions, etc.
I say try it if you’re curious—you can switch it back down if you find it frustrating with no downside.
Wild, so understandably android is a much greater share, given the wide variety of phones it can run on… I’m guessing iOS is a favored app market because it’s more monolithic or stable? Or put another way the android share is fragmented all over the place?
I also have seen zero ads, which struck me as weird. But also, I bet they count free game codes to content creators, sponsored streams and the like,so maybe a lot of the money was spent targeting streamers, tick tok and YouTube—a bunch of the people I subscribe to have been hyping cod zombies. Granted many of them played warzone a lot so it didn’t seem that weird to me.