Sourdough with chunky peanut butter, ground mustard, and aioli.
Sourdough with chunky peanut butter, ground mustard, and aioli.
Katana Zero
Celeste
Cuphead
Opus Magnum
If they need money honestly Tencent is better than a lot of the alternatives who might be willing to invest.
I wouldn’t advocate for someone eating palm oil simply for their own personal health. However if you want to talk about the environment way more land is cleared for livestock than oil palm, even if you just focus on the locations where oil palm is grown. And palm oil is usually replacing animal fats in cooking due to it’s saturated fat content, stuff like lard and ghee.
Something like Microsoft Word or Paint is not generative.
It is standard for publishers to make indemnity agreements with creatives who produce for them, because like I said, it’s kinda difficult to prove plagiarism in the negative so a publisher doesn’t want to take the risk of distributing works where originality cannot be verified.
I’m not arguing that we should change any laws, just that people should not use these tools for commercial purposes if the producers of these tools will not take liability, because if they refuse to do so their tools are very risky to use.
I don’t see how my position affects the general public not using these tools, it’s purely about the relationship between creatives and publishers using AI tools and what they should expect and demand.
Those analogies don’t make any sense.
Anyway, as a publisher, if I cannot get OpenAI/ChatGPT to sign an indemnity agreement where they are at fault for plagiarism then their tool is effectively useless because it is really hard to determine something in not plagiarism. That makes ChatGPT pretty sus to use for creatives. So who is going to pay for it?
While I agree that using copyrighted material to train your model is not theft, text that model produces can very much be plagiarism and OpenAI should be on the hook when it occurs.
It’s not hypocritical to care about some parts of copyright and not others. For example most people in the foss crowd don’t really care about using copyright to monetarily leverage being the sole distributor of a work but they do care about attribution.
The brain doesn’t do so well in isolation of stimulus for a long period of time.
LLMs don’t “know” anything. The true things they say are just as much bullshit as the falsehoods.
I think the Berlin Interpretation is quite outdated and was not even good at the time, but I will defend it on this one point. It does not provide a threshold for what is and is not a roguelike, the Berlin Interpretation just lists criteria that are important to consider when determining how roguelike something is. The heap paradox is an exercise for the reader.
A roguelite is ostensibly something that has enough features of a roguelike to be noted, but not enough to be considered one. And I’d argue there is way more to what makes a roguelike than permadeath with no meta progression.
Also Slay the Spire has less meta progression than Issac. Hades is in a whole nother ball park.
Who’s labor?
Margarine these days is mostly a mix of either palm or coconut oil with something like soybean or canola oil. I wouldn’t be surprised if butter had more naturally occurring trans fats.
Call me crazy but I mess my fries up and eat them with a fork.
I wouldn’t judge a book by its cover. Following aesthetic trends is just being savvy, it’s not necessarily compensating for something.
Played the first two, cringy and tedious. And this is coming from someone who loves plenty of pulp and grindy games.
Dicey Dungeons and Wingspan.
To me it mostly comes down to just three things that give the roguelike experience. There needs to be permadeath, there needs to be some kind of clock (traditionally hunger) that encourages messy solutions and exploration, and the player needs a lot of tools (inventory) to be able to come up with creative solutions to problems. A lot of these action roguelikes are mostly lacking in giving the player a lot of tools and encouraging them to experiment, they are a lot more like build slot machines that are mostly about good physical execution and understanding basic synergies. These games are still fun but not really the same vibe as a classic roguelike. But a realtime roguelike can be done, I’d argue Barony is just that.