Unless you are growing the tomatoes yourself, you’re better off using canned. Store bought are picked green and are watery and flavorless. They’re only good for salads and sandwiches.
Unless you are growing the tomatoes yourself, you’re better off using canned. Store bought are picked green and are watery and flavorless. They’re only good for salads and sandwiches.
I have one like that. He’s so fluffy and soft and his fur gets everywhere.
Apple has a long history of working against right to repair and third party repair shops. This includes making it difficult for third parties to source the parts needed and changing the designs to requiring part pairing in the name of security. It got to the point where repair shops were buying broken Apple products so they could hopefully source the parts needed.
Looking through what they provided now, it’s basic stuff any third party repair shop could do if they could source the parts. It’s useful. However good electronic technicians can go beyond that and do board level repairs. But that requires schematics and diagrams. A lot of times they would have to get those through other parties who in turn got them through less than official means or violated NDAs.
Guess what Apple isn’t providing? Board level information. This is just doing the minimum the law requires them to do.
Bonus: Louis Rossmann talks about Apple’s history of right to repair [10 minute video]
And just like Taco Bell when something goes bad you get to deal with all the diarrhea.
But seriously, shouldn’t this be in !programminghumor@lemmy.world and not technology?
Robot raptors
My guess: turn failing big companies into failing little ones.
That isn’t what that article says. It talks about American Rounds and other companies that use vending machine to sell restricted products. A different company Master Ammo found using AI for facial verification to be costly when they looked at it “years ago”. The article doesn’t specify how long ago that was. If it was 12 years ago, which is the age of Master Ammo, I would find that plausible.
The machine for American Rounds was pulled because of “disappointing sales”. Retail space ain’t free, and I bet it has slim margins too.
In any case, the whole endeavor may not be viable in the long run. They either have to get costs low enough to compete with brick and mortar stores and the Big Box stores, or they have to go where none exist while finding enough locations to recoup development costs. The devil’s in the details and unfortunately all the reporting on this has been quick news stories.
Looks like someone tried to archive an archived page. You can see https://web.archive.org/...
is listed twice in the url. I just trimmed off the first one then it works: https://web.archive.org/web/20240229113710/https://github.com/polyfillpolyfill/polyfill-service/issues/2834
Embracer treats studios like they are disposable. They killed Volition (Saint’s Row), Free Radical (TimeSpltters) plus a bunch of other studios. All of that was because their $2 billion deal with the Saudi Government fell through. Some studios managed to escape when one of the Saber Interactive original owners bought back a bunch of studios. They recently killed Pieces Interactive (Alone in the Dark).
If a studio is owned by Embracer, they are lucky if they will be around in 5 years.
That depends. Are you looking at preserving the music without loss of information? Then you need to use a lossless format like flac. Formats like aac, mp3, opus can throw away information you’re less likely to hear to achieve better compression ratios. Flac can’t, so it needs more storage space to preserve the exact waveform.
You can use a lossy format if you want. On most consumer level equipment, you probably won’t notice a difference. However, if you start to notice artifacting in songs, you’ll need to go back to the originals to re-rip and encode.
Technically it’s only one.
There’s talk on the Linux kernel mailing list. The same person made recent contributions there.
Andrew (and anyone else), please do not take this code right now.
Until the backdooring of upstream xz[1] is fully understood, we should not accept any code from Jia Tan, Lasse Collin, or any other folks associated with tukaani.org. It appears the domain, or at least credentials associated with Jia Tan, have been used to create an obfuscated ssh server backdoor via the xz upstream releases since at least 5.6.0. Without extensive analysis, we should not take any associated code. It may be worth doing some retrospective analysis of past contributions as well…
Wasn’t Gearbox hired to finish Duke Nukem Forever? I remember it being someone else’s turd they had to polish.
Yet another example of why we need privacy laws with real teeth.
Do you mean Computer Fraud and Abuse Act (CFAA)?
Some back of the envelop math. It took about 8 hours 40 minutes to get to 13,800 digits, give or take.
That’s an average of 26.5384615384615 digits / minute.
At the current rate it would take ~37,681 minutes to read 1 million digits.
Or 628.019323671498 hours.
Or around 26 days 4 hours.
So basically, Saber and all studios under Saber won’t have to worry about suffering the same fate as Volition did under Embracer. Maybe?
This is an FYI for any Tribes: Ascend fans. Tribes 3 is basically being developed and published by Hi-Rez 2.0. Prophecy Games is a spin off of Hi-Rez Studio and is run by the owner.
For those not familiar with the history of T:A, Hi-Rez released the game as free-to-play, had some of the grindiest of grinds (took forever to unlock the spinfusor for just one class), and a monetization plan that was targeting whales. There were balancing issues that needed to be addressed, promised features left undeveloped like competitive, and they basically abandoned the game within a year. They moved their developers over to Smite while things degraded leaving the player base salty AF. You’ll have to visit that other site for the history, but this is probably a good starting point. And I can’t forget that the CEO never took responsibility for their horrible monetization plan.
Now I would hope that Hi-Rez Prophecy would have learned from their mistakes because Tribes is one of those games I hold a special place for. However, they released a pair of day 1 DLCs that each costs more than the game itself.
There’s a handful of them. They’re all still pretty small, but !fountainpens@lemmy.world was active recently.
I’d be surprised if they had net positive income on Tribes 3. A lot of veteran gamers of the series saw who was really running development and decided to stay away. Once bitten, twice shy. The writing was on the wall that it was a dead game back in June.