Xenoblade Chronicles 2, by a wide margin. Skyrim/Morrowind are in the top 5.
Xenoblade Chronicles 2, by a wide margin. Skyrim/Morrowind are in the top 5.
Canon is ‘being allowed to exist’ solely for ASML to escape monopoly lawsuits.
Interesting. Since Unity acquired Weta we haven’t seen any Unity game stuff using that technology.
I understand that authors and artists in a more general sense are very, very concerned. The problem is that this has nothing to do with AI. If I were to generate a story based on their work, I simply cannot distribute it without legal repurcusions. Doesn’t matter if I used AI or not. The problem lies, once again, at the publishers. They can churn out copy after copy using AI and abuse the artist in that regard. Something similar is happening with DC Fables and it’s creator(who in a gigachad move just threw the entire IP into the public domain).So what we need is copyright reform. Artists deserve to be paid adequately for their work and should be protected from being ‘impersonated’ by publishers using whatever means, not strictly AI. All these ban AI discussions miss the underlying point completely, being copyright reform. AI just sped up the proces 100 times.
Monster Hunter World/Rise. After mastering monsters it becomes a grind for parts.
I think the main difference is how ubiquitous these wifi signals are and the fact that the signal is very homogeneous, allowing for the ai patterns to work on a large scale.
The first thing I do with any open world game is turn of all map/quest/achievement markers except for maybe the active selected quest. It makes gaming so much more organic. Aso when you do a replay you can still find fresh quests on your second/third plays.