Value is correct in this instance, I think.
The number of shares and the price people are willing to pay for those shares is how “value” is calculated, I think.
In contrast, “wealth” would be how much money they have in the bank.
Value is correct in this instance, I think.
The number of shares and the price people are willing to pay for those shares is how “value” is calculated, I think.
In contrast, “wealth” would be how much money they have in the bank.
That’s really great news for Owlcat! Hopefully with the upcoming final DLC for Wrath of the Righteous they can iron out a few remaining bugs and get that verified too!
Why not just have both a male and female voice, and ideally one that’s as neutral as possible?
Fingers crossed the effects mentioned in the Chronos fight fixes an issue I had the other day - I was having a really good run with a strong build, but after the transition to phase 2 I was stuck in slow motion and stood no chance.
Finally managed to get my hands on a Deck this last week. Been having a blast with both Hades 2 and Pathfinder: Wrath of the Righteous.
I was a bit worried with Pathfinder since it’s not verified, but I figured the controller scheme would be functional since they have a console version. So far I’ve been quite impressed with how smoothly it controls.
That was very quick! I expected the technical test to go on much longer than that!
Now it’ll be the dilemma of “do I buy it in early access knowing that it’ll be only a fraction of the content, or do I wait for 1.0?”
Life before death, Radiant.
I have two moods for this:
One is a playlist composed of most of the library of songs by PVRIS. I don’t know why, but their music just really clicks with me; I can listen to that playlist all day with no problems (I usually hate listening to the same song more than once or twice a day).
The other is a playlist of non-combat music from The Elder Scrolls. Really good for gentle background music.
It’s great to see a studio clearly and transparently taking on user feedback. So often these demos feel like they’re only for drumming up sales and nothing more.
As someone who’s only dabbled in Homeworld before, I’m now excited to revisit the remaster and potentially buy #3 whereas before I had only passing interest.
I think it’s the case that the “easy to work with” people at WotC got fired and Larian realised that they wouldn’t have carte blanche on future projects like they did for BG3.
Consider the TV show another turning of the Wheel. Nothing in it prevents you from enjoying the Source.
Interesting choice. As much as I love the setting, I couldn’t see myself living in a place that has hurricanes on a weekly basis.
I’m guessing it’s the manager of the former manager.
Hi! I’d love Deserts of Kharak if that’s still available!
Be careful putting quest items in though. I had one of the nether stones in one, and an update glitched the mod causing the bag with the stone to disappear and soft locking my game (until I downloaded the cheat engine to flip the game state, but it was a very close thing).
That Phil guy for the List quest was so creepy to interact with; staring eyes and a big grin for no reason. It bugs me that every character in starfield stares directly at the camera. In Skyrim, the npc would often continue what they were doing when talking (such as continuing to blacksmith)
The difference between cyberpunk 2077 and starfield is that cyberpunk screwed up the technical side of things at launch, but had a rich story with great characters and an immersive world full of environmental story telling even in very off the beaten track locations. CDPR has been able to improve the performance to match the quality of the rest of things
Subjectively speaking, Starfield in contrast had a decent technical launch but the world feels empty, the story is “meh” at best, the companions are one note boyscouts and the exploration gets stale very quickly. I don’t see Bethesda completely overhauling the game’s systems to change those things.
As an example, in CP2077 I was in a random section of Chinatown far away from any quest or location marker and decided to explore. I found my way to some enclosed pipe tunnel which lead to a huge pit with a platforming puzzle leading to a junk pile with a corpse which had a note on it and an exotic weapon. No reason to ever go that way, but there was something interesting to find.
In contrast, beyond my example of the frozen labs in my comment above, in 90 hours playing Starfield I never once found something of value in a cave. That is certainly not something that encourages exploration.
Cheesy!