Everything about this project is amazing, but the documentation is something else. It is written so perfectly concise and yet easy to understand, gives example code just when you’d need it (and 90% of pages have C# variants and includes notes on how it may differ!) and so you just walk away knowing exactly what to do, or with a link to another useful, beautifully written page with what you actually were looking for instead.
I used to think Unity had good documentation, but now that I’ve seen this it’s just on a whole new level. It also genuinely makes me weep when I go back to work in a proprietary engine with such scarce notes that it’s easier to look for other places it’s used and spend a day writing your own for the poor souls who come after…
TL;DR Whoever writes the docs, I love you
Sometimes I feel like me and the people I play with are the only ones who like this game. I’m just glad that the team is committed to improving it rather than writing it off as a flop immediately.
Nope! Just jump right into 2’s single player mode and enjoy the ride.
I used to really love this game. It has so much potential to be more than a battle royale, but it took like 4 years to get a permanent non BR gamemode. Battle passes only work if your players don’t get burnt out… And don’t get me started on collection events 2: electric boogaloo, this time with more gambling!
As a casual who didn’t start playing shooter games until late, if it wasn’t for SBMM I wouldn’t be playing them at all.
The real evil is engagement based matchmaking. I don’t want to beat players even newer than me every time I haven’t won in 20 games, and I certainly don’t want to be steamrolled by players who have been playing their whole lives when the same happens to them.
I can get the transfers between friends part, but why between platforms? That makes zero sense from a business standpoint.
The only way that would work is to have game companies manufacture and distribute an external storage medium themselves, because platforms sure as hell won’t say “Oh you bought a license on another store? Sure, you can use our CDN for free!”. And now we’ve almost reinvented game CDs.
We may joke about valve not making games, but they do have a large amount of people working on various titles.
They also do a lot of R&D for hardware, like the Steam Deck and VR headsets.
Don’t let any TF2 fan hear you call Deadlock its successor. It appears to be Overwatch gameplay mixed with Moba style map layouts.
But yeah HL:A was indeed amazing.
Side note: Valve isn’t doing the thing Unity tried to do. Unity tried to charge you every time someone installs the game. And you’re not even hosting the game’s data on Unity’s servers.
Steam takes money when you purchase, then will let you download it for free, anytime, anywhere, and on any device. Completely different.
Back on topic: It would be really interesting to see the actual server and bandwidth costs for hosting and distributing all those games. There’s no way it’s super low, or any of the competition surely would have caught up by now.
How’s that fairing? I’ll be switching once the last few games I care about get support, but as someone new to Linux with a NVIDIA card I’m feeling a little lost.
Lemmy likes to say Nobara is great for gaming but Mint is great for newcomers, and I really don’t want to have to come home and tinker with my PC after work.
This app has a lot of great features, it actually convinced me to sign up.
Don’t forget about moderation. It’s all fun and games until someone starts posting hate speech, copyrighted material, porn (legal or otherwise) or worse…