I literally spent 5 hours and 600k credits making a ship. Thank God I liked it, cause I had 9k credits left afterwards…I still need to fuck with the layout of the rooms, cause it’s kinda maze-y, but it’s easy enough.
I literally spent 5 hours and 600k credits making a ship. Thank God I liked it, cause I had 9k credits left afterwards…I still need to fuck with the layout of the rooms, cause it’s kinda maze-y, but it’s easy enough.
I’m like 90% sure the faction quesltines don’t intermingle with the main story. I think they push you towards some similar places, but I went through first playthrough beating Ryujin and leaving the Freestar and Crimson Fleet stuff partially done, and I didn’t even talk to UC Vanguard. Current playthrough, I’ve not touched main story and completed Freestar, Crimson Fleet, and UC Vanguard and haven’t noticed any interference.
Looking at my iPhone 11 Pro work gave me and it’s silent switch on the side. Lol
Definitely out already.
When you land on a planets or moons surface, listen for another ship to land or checktthe map markers on your scanner for ship landing site. Usually it’s ecliptic or spacers, and you just clear them out and fly the ship off planet.
I was severely disappointed that selling ships is so bad money wise, but I guess it makes sense as it would be pretty unbalanced.
That’s tough. Hopefully that gets resolved for you soon
I’ve been pretty insulated from bugs so far, so I may just be lucky. On console; I’ve had one crash and maybe 4-5 instances of freezing for like ~5 seconds, then resuming without issue. Only “bug” I’d say is once Andreja went stealth, then her head stayed stealth but the rest of her didn’t. Dismissing and reacquiring her as a follower fixed it; no restart or anything.
Seems pretty subjective, I have finished the main quest in precisely one Fallout game, Fallout 3, and it took me years to do so. Not because I was lost in the map or side quests or anything, it just never grabbed me. Fallout 4 was the same, same with New Vegas (the one I probably played the least).
Maybe I’m just at a far end of the curve tho lol
Lol tell this to people who are upset that every planet doesn’t have a thriving colony in it. The “empty planets” are frustrating to them.
Not that you or they are wrong, it just highlights that matters of opinion on things like this are a spectrum, and sometimes you end up on the far end. I like that I can land on a planet and have something besides just rocks, but also that’s it’s procedurally generated so that it isn’t the same every time. It’s false replayability, sure, but if I like playing the game, it doesn’t matter to me that the layouts are the same.
I get it on load in to cities, specifically Akila. On console too, which seemed decently well insulated to the GPU bugs. It’s for maybe two seconds. Compared to other games I play, two seconds of frame drops from 30 fps to 21 fps is negligible so I don’t really care. I’m just sprinting to a quest marker anyway, I’m not missing anything.
It’s only 1.5k/hr more, so short term gains are marginal. But over the course of the skill, you can expect to save roughly 30 hours.
(This is literally all made up, but you have so many extra toes, just try it out) ((Also ignore that they added a tired mechanic so you can’t AFK mine it anymore, that’ll get reverted. You wanna be ready for when it comes back, detach that sucker))
I thought so! There are a lot of little quirks with travel. Usually I get scanned by the Feds landing at New Atlantis, other times I don’t. Sometimes I can jump straight to surface other times I need to go from orbit. Just little things I haven’t paid attention to so I can’t say definitively what the criteria is. But, jumping from the scanner is a way nicer way to do it. I just got in the ha it of traveling from the quest menu because I can go from planet surface -> new system -> planet surface with one action (usually).
I mean, I get where you’re coming from. But this didn’t start with Starfield, and Sony has a great track record of even more restrictive platforming than Xbox does. Microsoft games are now usually accompanied by some kind of PC access.
Not an excuse, but expecting Microsoft to extend an olive branch of non-exclusivity to Sony when they have historically been incredibly averse to it themselves is not really a realistic expectation.
One of the hidden elements of travel is the scanner; if you travel within a system and can “target” the location via quest marker or the like, you can just travel to it from the pilot seat and land at the location, no menu needed.
I think there are other caveats, but the number of “different” ways travel can occur makes it hard for me to keep the details straight. It may just be within system, you may be able to grav jump. You may need to have a quest marker there so it “displays” the planet surface location, or you may be able to select from a few “local” options. I just can’t remember what the restrictions are to that method off the top of my head lol
I only know of it from memes about it’s development, but I would agree from what I know. Scope creep seems to be a thing there. Ambitions are great, until they get in the way of every other aspect of the game lol
Bet, I’ve largely avoided the terminals cause I’m usually doing faction quests. I’ll keep this in mind.
It probably just gives your ship a square hit box to target and they aim for center of that. Why Ls would work, as well as donut ships.
I think you can get right up to it without triggering some events, tho as soon as it pops up on your quest log, cease all progress.
Without flat-out telling me “Go to X place and do Y”, what are the better options? Am I just getting bad ship spawns or is it something to do with selling unregistered ships to a location I may have not yet found? Or is it just me needing to go full space pirate and embrace bad decisions?
I legitimately saw someone, prior to even pre-release, say the game was going to suck because the sky wouldn’t be pretty like it was in Skyrims, because it hAs CoNsTeLlAtIoNs…