Yeah, I like the Mach-e a lot too. I think it maxes out at 150 kW of charging speed, which is the same as my Audi. But the Hyundai does 240 kW and that’s super speedy!
Yeah, I like the Mach-e a lot too. I think it maxes out at 150 kW of charging speed, which is the same as my Audi. But the Hyundai does 240 kW and that’s super speedy!
I went Audi but to be completely honest Hyundai and Kia make the best EVs.
I did figure out how to deal with them, and I am awash in tungsten! Now I’m shipping tungsten plates back to support my artillery aspirations.
I luckily am stuck on Vulcanus until I can figure out how to kill these worms and get to the tungsten ore, and there’s no way I can travel back to the Forgotten Realms until my rocket is fueled.
You fail the saving throw. The curse takes hold of you, the Bane of Thorny Improbability, which damns its bearer to be eternally plagued by probability and combinatorics conundra in their adventures.
You know that you possess an antidote to stave off the worst effects of the curse, but you have three unlabeled flasks at your belt, all of which have an equal probability of being the cure. You choose a flask at random, but as you seek to dislodge it, one of the other flasks falls to the earth and shatters. The liquid eats through the rock of the cavern, giving off acrid smoke, and you recognize that the fallen vial was a deadly poison, not the cure.
Knowing that the second flask did not contain the cure, do you have a better chance of salvation by drinking the flask you originally chose, or switching to the remaining unfallen flask?
Redundancy is one tell, for sure. But another sign of AI slop is writing like this:
“While STALKER 2 can be a compelling experience even with inconsistent performance and a multitude of bugs, the continued presence of these problems could hinder the game’s chances at success.”
It reads like a middle school essay. Words for the sake of words, that don’t really mean or convey anything. Baby’s first thesaurus.
The second you let fly the arrow, you feel the burning in your fingers. The world around you fades as you look down in horror at the crimson thorns that dance on the surface of your hand. You hardly notice that the arrow met its mark - the goblin falls to the ground, pierced deep through its eye - as you, too, fall to your knees. You bellow in pain, the howling echoing through the cavern as the magical vine constricts, the thorns piercing into your flesh.
Roll for wisdom.
Is them mongooses?
I can no longer tell whether terribly written articles are written by terrible writers, terrible AI, or terrible writers using terrible AI.
I’d say you can drink a soup but you can’t easily drink a stew.
I heard about it for the first time today. It does look pretty cool. Didn’t know about Denuvo, tho.
You wanted to go down; I wanted to go up. I was so annoyed when I finally realized there’s no way up to those amazing skyscraper walkways in the downtown. Those buildings are just blocks with no entrance.
I figured that as you moved up in the world eventually that whole area would become accessible, but it’s just decoration.
I didn’t hate it. Maybe a 6.5/10 game with some cool moments. But it felt like the corners they cut would have been the coolest parts of the game.
Hardcore console demographic
I admire Valve’s passion for quality, but it does feel like there are a lot of missed opportunities with Half-Life. They had set up so many interesting threads and I was keen to see where they led.
I eagerly await the ascension.
As a subscriber to /c/insanepeoplefacebook it took me a couple paragraphs to figure out if you were serious.
To be clear, I’m enjoying XVI, and XV was the one game I disliked so much I dropped it. But try either one! Different people may like different games, and that’s fine.
As far as XVI goes, my main gripes are that combat is pretty slow until you’ve unlocked three sets of abilities, and it relies just a little bit too heavily on its Game of Thrones inspiration. But once combat gets going, it feels really good. You can dodge or parry almost every attack in the game, and it feels pretty badass to get right in the enemy’s face and have them not be able to touch you because you’ve learned the moveset.
I’ve beaten XIII twice, so I know it well. I don’t hate it, but I don’t love it either. My main criticism of XIII is it suffers from a lack of sense of place. It feels like a disjointed series of unconnected environments, and there’s no sense of a cohesive world that you’re exploring and learning about.
Lightning is on a train. Where does it come from? Where does it go to? We’ll never know. Now we’re in a crystal ice cavern. Now we’re in a dense forest. Now we’re inside an airship. Now we’re at an amusement park. There is no sense of how these places relate to one another or how they’re connected, and that dramatically impacted how engaged I was with the story.
The battle and hunt systems were the more enjoyable parts. The worldbuilding was lackluster bordering on non-existent. I also really dislike… actually, the whole cast. I don’t think there’s a single character I like. I dislike Sazh the least, if I had to choose.
But I still finished it. Twice. XV was the only main series game that I disliked to the extent that I didn’t see it through.
To each their own. I know a lot of people were disappointed by XVI, and again, I could criticize a number of aspects of it. But overall, I’ve had more fun than I’ve had with an FF game since X.
I’m close to the end on PC, and I enjoyed it a lot more than I expected. FFIV-FFX are some of my favorite games of all time, but I really didn’t like XII-XV.
There are plenty of things I could criticize, and it’s by no means perfect. But altogether I’ve had a good time with it.
I used to DM quite a bit, though I’ve been a player in my last two campaigns! But I also like watching things like D20 and I read a fair bit of fantasy as well.