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Cake day: August 4th, 2023

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  • It’s objectively not. It was great back when Oblivion came out

    It objectively is for their use case. What do you want them to do? Switch to Unreal? Switch to Unity? Switch to any other pre-built engine? They can’t, none of those will work for their use case without major modification.

    Want them to create an entirely new engine from scratch? I mean, they could do that, but that would involve throwing away 20 years of innovation and experience on this product and would delay any projects massively.

    Want them to massively update their engine? They just did with Starfield’s Creation Engine 2.0, which fixed or improved 90% of their engine issues and is a massive overhaul of their original engine.

    This is a company that recently sold for several billion dollars, they’ve undoubtedly had a team investigating what they could to do their engine for at least a decade, and they’ve decided that this path is the only realistic one for them.

    But I’m sure you know better than the large team that does this for a living. /s


  • It would be pretty much a copy/paste fix in the engine. They have just opted not to.

    You either misunderstood the comment you’re replying to or don’t know how the unofficial patch works or both.

    99% of what the Unnofficial patch fixes have absolutely nothing to do with the engine. For example, we’ll use the Skyrim Unnoficial Patch, easily the biggest and most popular. It fixes literally nothing in the engine, it fixes certain models not having textures wrapped correctly, it fixes certain meshes or textures having small errors like clipping, it adds a new flag for a town that didn’t have a flag in the original for some reason, the absolute closest it gets to an “engine fix” is fixes for different scripts that sometimes fire incorrectly.

    Literally none of these are engine issues or fixes. Sure, they definitely should’ve fixed them before releasing the game, but it’s not like these are engine issues that have somehow persisted for 20 years. They’re very small bugs with models, textures, and scripts, which are all individual game issues, not engine issues.









  • Bernie_Sandals@lemmy.worldtoMemes@lemmy.mlJust the little things
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    4 months ago

    It’s imperative to understand that non-internationalist worker movements that don’t care about imperialism are the actual bourgeois concessions that you mentioned earlier.

    Certainly, but the left wing of the Labor party and the Communist Party in France were the ones to advocate for and eventually succeed in gaining decolonization, instead of endless campaigns of repression.

    Excuse me, which demsoc movements have control in the so-called “democratic world”?

    Lula in Brazil, Luis Arce in Bolivia, Claudia Sheinbaum in Mexico, and Gabriel Boric in Chile to name a few.

    Speaking of Cuba, I bring another source: a book by Pedro Ross called "how the worker’s parliaments saved the cuban revolution

    I’ll have to read it, I’ve been meaning to do more research on Cuba.

    Anyhow, how’s your statement that as soon as they have multi-party systems you’ll consider them successful, consistent with your claim that you measure success on the material conditions of the working class?

    I believe the main abuses of the Communist parties were caused by their complete control over power with no recourse. When the party became repressive, the leaders/bureaucrats making the decisions couldn’t be voted out, not even by average party members. I also just thoroughly have an issue with the party dictating to the working class what it’s priorities are, and not the reverse. I’m not arguing they’d even have to start having multi-party elections, but at least have multiple people within the part contest the same seat in the politburo/central committee/legislature, argue for separate sets of ideas or plans (that adhere to party ideology), and let the party members decide which should be deciding the future of the party and country. That’d be enough for me, currently I see the political selection process in communist states to be controlled from above, usually by the highest organs of power, such as the Organization Department of the Chinese Communist Party, which controls the party and state bureaucracy, and the Politburo, which controls the process in China.


  • Bernie_Sandals@lemmy.worldtoMemes@lemmy.mlJust the little things
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    4 months ago

    I think there’s just a different measure of success. I think the socialist movement that built up the NHS in England with Bevan, the movement that built the Workers Coucils in France, the socialists that wons the 8 hour day globally, the Zapitistas, the PKK/YPG, and the rest of the socialist movements that built the modern welfare state could be considered successful.

    I measure success more on the material conditions of the working class, rather than if the party has complete control over a country. Currently the democratic socialist movements have more control in the Democratic world, global South and global North, than the Leninists do.

    The very second that China, Vietnam, Cuba, or Laos actually allows for free elections between multiple socialist factions, and not just the control of society by a party elite, that’s the second I’ll consider those leninists more successful than the Democratic Socialists.