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Joined 1 year ago
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Cake day: September 9th, 2023

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  • I can agree with all that. I still defend Odyssey because it grew on me. Once I looked at it as an odyssey it clicked for me. From the moment Odysseus leaves Ithaca to fight in the Trojan war until he gets back everything he does is on an epic scale, so epic it all starts looking mundane when compared to each other. That’s the problem with the game, it’s so vast and huge it just loses meaning of itself within its own glory and majesty. Ubisoft really captured that spirit for me.

    My school teachers would be so proud that asking me to read the Iliad and the Odyssey finally paid off. Growing an appreciation for video games was probably not what they had in mind.


  • I’m playing Unity right now and I’m about to switch to something else. I really like Unity, it is also the biggest collect-a-thon since ACIII. Referring to my earlier point, the maps for the collections are largely locked behind additional purchases.

    I had the same complaint about Syndicate, really felt like you were hacking away for way too long on even basic enemies. And again locked behind mtx was basic gameplay balancing.

    Origins was great because although it had largely the same mtx issues the new mechanics allowed you to work around them. Odyssey then rolls around and undoes much of the changes Origins made in that regard. It’s an obvious pattern of using questionable design to boost margins.



  • Couldn’t agree more, currently rotating between Unity, Syndicate, Origins and Odyssey and the difference between the first two and the last two is massive. By the time you reach Odyssey it truly stopped feeling like an AC game. Still really like Origins though, vaguely felt true to the spirit of the rest of the series while introducing really nuanced and interesting changes.

    My biggest complaint for all of them is how mtx is interwoven with in-game progression. Played them all on PS4 and they felt like a real slog to get through. Now on PC where I indulged and unlocked those features for free they feel accurately balanced. That’s the real problem with Ubi’s games. At some point features are hacked out to be monetized and squeeze out some extra dollars.

    Not to mention how predatory the helix credit system is/was, haven’t played Valhalla nor Mirage.





  • Rowena is not food motivated at all, until recently we couldn’t get her to accept treats. She will also let you know she’s had enough by walking away, she eats way less treats than you think would be enough to satiate. On the other hand she’s crazy about catnip, she will employ the glare if she doesn’t think you’ve given her enough.

    Colby Jack is crazy food motivated. We’ve taught him to spin in place for wet food and are working on doing it by command. He will also lead you to the treats. He likes to plop right in front of you and show belly, then when you reach down to pet him he gets up and walks towards the treat cupboard.

    I’m sure you could get cats to do all sorts of things with a little patience and a heckin’ lot of catnip and treats.


  • I absolutely believe that cats understand more than what they let on.

    My parents have two cats, Odin and Honey. Odin is a senior cat now but he’s always been sweet as pie. His default position when someone shows up to the home is that they have come for him and must pay tribute to his belly. Honey is pretty typical, if she smells something funny in the air she’s gone before the dust settles.

    So one day I come over to my parent’s house to mind the place while they are away and after successfully tithing Odin’s belly I start to look for a place to set my belongings. Off-hand I remark to the cat that I haven’t seen Honey in a while and he should go get her. Odin leaves and I don’t think much of it, kitty shenanigans or whatever they do. I finish putting away my things and I see Honey trotting down the hall, then I hear her yelp because Odin is hot on her heels nipping at her legs.

    You believe what you want to about but I know what I do.