Should put this whole issue to rest (for a while, at least 😉).

  • hypelightfly@kbin.social
    link
    fedilink
    arrow-up
    4
    ·
    edit-2
    1 year ago

    The console itself wasn’t a mistake. Their promises of feature parity was the mistake.

    Not making it have the same amount of RAM was also a mistake, it could have been just a weaker GPU which would have had less issues.

        • soulsource@discuss.tchncs.de
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          I was talking about the person(s) at Microsoft, who decided that it’s a good idea to have less RAM on the Series S than on the Series X…

          (And for context: I work in gamedev, and in my experience making games stay within the memory budget is one of the toughest parts of porting games to consoles.)