• Excrubulent@slrpnk.net
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      5 months ago

      A close friend of mine is making a playable-spider-girl-based game.

      I’m in the process of programming a procedural spider walk for it: https://youtu.be/oeBFCxbtwXM

      The spider body is placeholder, it will become a drider. The plan is to make the legs able to seek and grip on arbitrary 3d geometry, including flailing when no good purchase is available, and allow the spider to traverse on any surface.

      Edit: I am also chronically ill but slowly finding stability, don’t hold your breath for this to come out.

      • Sabata@ani.social
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        5 months ago

        Thats oddly satisfying to watch. Best of luck!

        There are dozens of us weirdos out their with questionable taste.

        • Excrubulent@slrpnk.net
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          5 months ago

          Thanks! I think that’s a good sign :)

          I’m not going to tell you you’re wrong about me being a weirdo with questionable taste.

        • Excrubulent@slrpnk.net
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          5 months ago

          Spider tank game does sound cool. I actually have a scifi concept about cyborg-vehicles that people ride inside of. They’re genetically-engineered living tissue with cybernetic components, a cockpit and possibly a neural interface, and they would be walkers.

          The walking controller is generic, so it really should accommodate any number of limbs. And you could quite easily make it lumber more slowly like a mech.

          • Bertuccio@lemmy.world
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            5 months ago

            Basically Eva spider tanks? Want.

            I don’t see a lot of games actually make legs look like they’re reacting to the ground under them so the concept is cool and really makes things feel … grounded. The last I remember is MechWarrior 4 from forever ago.

            • Excrubulent@slrpnk.net
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              5 months ago

              Huh, I never made the connection with Eva, but I watched that as a kid so the influence would’ve been there.

              And yeah, MW4’s feet blew me away when I first saw them. The way they tilted to match the ground and rotated to turn the mech.