How? All these laid off devs will get new jobs make new studios make new games then m$ will just buy the ip and fire them again. The ip gets farmed for free to m$. They just come by later to harvest the best of the crop.
The skills required for a lot of game dev work are transferable to other industries (and paid better in other industries) with so many game layoffs/firings at once, they aren’t all going to try and stay in the industry, and in some cases a lot of institutional knowledge can be lost.
That stands to reason. Whatever games the people who stay make will continually fall into this cycle unless there is a fundamental change to the way games are developed. As you pointed out there will be tons of lost knowledge, and games will get worse every cycle. Companies don’t want to pay to develop things they just want to buy profitable companies once someone has done the hard work and it’s simply not sustainable.
How? All these laid off devs will get new jobs make new studios make new games then m$ will just buy the ip and fire them again. The ip gets farmed for free to m$. They just come by later to harvest the best of the crop.
The skills required for a lot of game dev work are transferable to other industries (and paid better in other industries) with so many game layoffs/firings at once, they aren’t all going to try and stay in the industry, and in some cases a lot of institutional knowledge can be lost.
That stands to reason. Whatever games the people who stay make will continually fall into this cycle unless there is a fundamental change to the way games are developed. As you pointed out there will be tons of lost knowledge, and games will get worse every cycle. Companies don’t want to pay to develop things they just want to buy profitable companies once someone has done the hard work and it’s simply not sustainable.