- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
This also applies to Valorant. I know a lot of people look down on both games, but it’s still unfortunate for Linux to lose access to such a popular game.
I thought this part was particularly interesting:
Half of anti-cheat is making sure the environment hasn’t been tampered with, and this is extremely hard on Linux by design. Any backdoors we leave open for it are ones [cheat] developers will immediately leverage for cheats
Vanguard was announced and was supposed to be added to League imminently a while ago. I stopped playing months ago as a result. I can hardly imagine that I am the only one, so the number seems cherry picked for convenience.
I’d like to know what the average daily player count on Linux was prior to 2024, I suspect it’s higher than 800.
That said, I get the trade-off. I won’t support that trade-off though because I will never agree with an anticheat implemented like Vanguard is.
Well if you and assumingly many others decided to quit the game for good after that announcement, the number might be cherry picked, but not misleading as you said yourself that you are not going to play anymore.
In that case they also get what they want - solely Windows players.
I mean I’m not really picking to not play anymore because I don’t want to. They said they were going to turn it on like two months ago and I believed them. I wasn’t about to risk my account on the odd chance my crapple device is good enough to play it.
Yes, and exactly that is reflected in the player numbers… By your and many others’ choice. They couldn’t care less about the reason.
I’m just saying that announcing their move ahead of time affects player numbers and they probably reported the player numbers after that announcement.