It was painfully underpowered when it launched. The SoC in it was already 2 years old, the Switch is basically a mid-range smartphone from 2015 that launched in 2017.
The SoCs in the Xbox One and PS4 both use highly custom AMD Jaguar SoCs with more powerful graphics capability than AMD included in their home release version of their Jaguar APUs. The Jaguar architecture launched mid-2013. The Xbox One and PS4 both launched in November 2013.
Compared to the Switch, which uses a slightly modified nVidia Tegra X1 chip, that is actually underclocked. The nVidia Shield TV was more powerful as it did not underclock the X1 chip (Switch is about 780Mhz (docked BTW, an undocked Switch runs at a measly 300MHz) while Shield TV is 1Ghz). The Tegra X1 launched in 2015, and the Switch launched in 2017.
Depends, the faves that are made purely for it in mind are great in my opinion. Animal Crossing, mario odyssey and wonder and the like. All look great and run great.
I agree, but they will undoubtedly be able to do more with more capable hardware. I was also disappointed by the switch’s relative lack of gimmicks beyond its hybrid nature. I miss streetpass, Miiverse, etc. I hope they can get back to some of that on the next gen hardware.
I do really miss dual screen gaming though. The assymetrical stuff that the wii u did was A tier and its not been replicated anywhere without the need of a second independent device. Also Mass Effect 3 on the wii u was the best version because of the gamepad. It was great not only having a map at all times but also being able to issue commands without having to go into that wheel menu that slowed the game down.
I also agree. I hope the really blow itnout of the water with both power and bringing back some of that ol’ nintendo charm. Switch feels very lonely with how clinical it is.
Yeah it got pretty bad. Don’t get me wrong, it’s amazing that totk and botw runs as well as it does, but I consider it a tragedy that neither game is allowed to run at it’s full potential.
Look yes and that’s how I played my last botw run, but we’re in the age of 4k60fps on every other console, devs having to hold back their vision because they have to develop for a 2015 smartphone in a fancy box is just a bit silly.
Botw was a wii u game that’s why. Both versions have different pros and cons performance wise and i think that’s because of the change of scope and systems and whatnot so i don’t think that’s a fair example. And because of that i think it also extends to totk somewhat done it’s building on topn of that already slightly shoddy foundation
Lame if true. The switch is painfully underpowered at this point.
It was painfully underpowered when it launched. The SoC in it was already 2 years old, the Switch is basically a mid-range smartphone from 2015 that launched in 2017.
Wasn’t the SOCs in Xbox and PlayStation also old on launch.
It takes a fuckton of time to make hardware like that.
The SoCs in the Xbox One and PS4 both use highly custom AMD Jaguar SoCs with more powerful graphics capability than AMD included in their home release version of their Jaguar APUs. The Jaguar architecture launched mid-2013. The Xbox One and PS4 both launched in November 2013.
Compared to the Switch, which uses a slightly modified nVidia Tegra X1 chip, that is actually underclocked. The nVidia Shield TV was more powerful as it did not underclock the X1 chip (Switch is about 780Mhz (docked BTW, an undocked Switch runs at a measly 300MHz) while Shield TV is 1Ghz). The Tegra X1 launched in 2015, and the Switch launched in 2017.
I’ve got a bridge to sell you - if you think the Switch 2 isn’t going to be criminally underpowered.
Depends, the faves that are made purely for it in mind are great in my opinion. Animal Crossing, mario odyssey and wonder and the like. All look great and run great.
I agree, but they will undoubtedly be able to do more with more capable hardware. I was also disappointed by the switch’s relative lack of gimmicks beyond its hybrid nature. I miss streetpass, Miiverse, etc. I hope they can get back to some of that on the next gen hardware.
I’m kinda glad it’s devoid of gimmicks. A lot of them felt like it was just Nintendo was putting them in there for the sake of having gimmicks.
I do really miss dual screen gaming though. The assymetrical stuff that the wii u did was A tier and its not been replicated anywhere without the need of a second independent device. Also Mass Effect 3 on the wii u was the best version because of the gamepad. It was great not only having a map at all times but also being able to issue commands without having to go into that wheel menu that slowed the game down.
Oh man this just isn’t for me, I hate how gimmicky everything Nintendo touches is.
A handheld that can play real 3D games was a hell of a selling point. It basically single handedly made the Steam Deck happen.
They also have ring fit and labo.
I also agree. I hope the really blow itnout of the water with both power and bringing back some of that ol’ nintendo charm. Switch feels very lonely with how clinical it is.
I mean they had Labo, but they kinda did it half heartedly, instead of creating actual accessories. Being made of cardboard was kind of a shame.
Weren’t there some troubles with Zelda? I think BOTW? The hardware wasn’t capable enough and it got all choppy in some parts of the world.
Yeah it got pretty bad. Don’t get me wrong, it’s amazing that totk and botw runs as well as it does, but I consider it a tragedy that neither game is allowed to run at it’s full potential.
Run it on PC and it can run at 60fps. You don’t even need a super computer.
Look yes and that’s how I played my last botw run, but we’re in the age of 4k60fps on every other console, devs having to hold back their vision because they have to develop for a 2015 smartphone in a fancy box is just a bit silly.
Yes BOTW and TOTK drop down to single digit frames every single time you activate your special powers. Or which you do a fucking lot.
It plays so much better on PC that it is shameful.
I wish Nintendo would cut the crap and just sell software - what they’re good at.
Botw was a wii u game that’s why. Both versions have different pros and cons performance wise and i think that’s because of the change of scope and systems and whatnot so i don’t think that’s a fair example. And because of that i think it also extends to totk somewhat done it’s building on topn of that already slightly shoddy foundation
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