It seems like if what you’re showing is what you understand they find appealing and fun, then surely that’s what should be in the game. You give them that.

But instead, you give them something else that is unrelated to what they’ve seen on the ad? A gem matching candy crush clone they’ve seen a thousand times?

How is that model working? How is that holding up as a marketing technique???

  • lad@programming.dev
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    10 months ago

    Yes, this seems to be the goal for most of the companies. That’s really awful, I don’t have enough words to comment on how much I hate that after playing one of those games for several months because I got addicted to it. Not a cent did I pay, though, let them fuck themselves