It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.
- traches@sh.itjust.worksEnglish32·1 year ago
- devs don’t prioritize features, management does
- it’s not laziness, it’s cost saving