Seems like time and time again, Nintendo is always trying to sell games to an audience of people who do not wish to play video games. For a sequel, I figured Nintendo should focus on their core audience of Pikmin fans but it seems like they’re always changing things to appeal to people who don’t play games while in return alienating the people who want more sophisticated gameplay and challenges.
What are your thoughts?
I played the Demo and wanted to die from boredom. Why are tutorials so long these days? Let me play the damn game, I’ll figure it out.
An so fucking railroaded. Like there must be a level between no tutorial at all and you can only press this specific button exactly when we say so and do it on repeat for 3 hours.
All games need a “this isn’t my first rodeo” option.
Civilization does something like this, and one better. Like a returning player who isn’t new to the series but new to the specific game. I don’t recall how well it worked at showing you relevant things, but if it only showed you things you didn’t already know, that’d be what we’re looking for! Hard to pull off sometimes. Other times it’s just a ridiculous under estimatation of skill with long, skip mashing tutorials!
That’s the best. A lot of sequels are 80% the same controls and mechanics and sometimes I just need a reminder of that.
Though some games could really use some form of really brief tutorial that just reminds me in a forgiving setting how to play, but doesn’t assume I need a lengthy and agonizingly slow tutorial. Civilization games don’t have that problem, but a lot of action games do. I’ll go back to the game cause a DLC is out and I can only remember bits and pieces of the controls and combat is way unforgiving cause it’s supposed to be end game DLC.
Reminds me of the Vampire Survivors guy saying he really liked One Step From Eden’s main menu and wanted to do the same.
Open game. Press X three times. You’re playing. Perfection.
It feels like these games are just marketed to people who already know what Pikmin is. They’ve put 4 out at an absolutely dreadful time too… The average player is still chugging through TOTK!
Tears of the Kingdom is going to last me until the end of the year. I’m taking as long as I need to finish it. Especially since I just found a damn colosseum in the depths where I have to fight 4 God damn Lynels. God I hate those guys lol
(Psst… it’s actually 5 lynels…good luck 😉)
Most Nintendo games aren’t worth $60. Most console games aren’t worth $60.
Executive: great analysis. $70 it is
I heard you can download and emulate Nintendo games for free and they play at better resolution and frame rate when emulated. I don’t know anything about that though….
I absolutely loved the Pkimin 4 Demo. Having played all 3 prior games, 4 resonated better with more emphasis on exploration and removing the “you have X days” pressure. Made it far more enjoyable personally.
The only thing I really wish they hadn’t eliminated was proper co-op. My son was very disappointed that all I could do was throw rocks and items rather than run around the world with him.
What? That was going to be the main reason I played this. It was so good for me and my girlfriend to play togsther, she loved it. What the fuck is with these companies not making coop games anymore? Do they think noone has friends?
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This isn’t an indicator of anything for Nintendo. They have many exclusive games and all are around $60, even one released 10 years ago and many of those games sold tons and still sell tons.
I think the tutorial for Pikmin 4 is boring and painful for people who already know the deal. And I think the constant, slow interruptions absolutely kill the pacing, at least at the beginning.
I’m there for the gameplay loop, not to read the same recycled trash dialogue that every Pikmin game has, and it’s ridiculously similar to other basic games, too.
The devs seem to think I’d rather watch the UI do pretty things than play the game, and they couldn’t be more wrong. Maybe that crap snappy, let me skim through dialogue at rocket speed, and let’s get on with the fun.
I’ve never played the Pikmin games before. I played the Demo and almost drop kicked my switch out into the front yard. The talking kept going and going and going. I kept playing because my daughter wanted to play it, but eventually I handed her the controller and left the room because it was the most boring Nintendo experience I have ever had. Terrible game IMO.
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Yeah it’s a common complaint of Majora’s Mask, too, even though it’s less of a time limit and more of a timeline that you repeat over and over. It’s just that extra mental barrier for people to deal with, that seems like it affects some people more.
I hear the time limit isn’t in Pikmin 4 though?
As someone who gets random fragments of time for spare time (due to being a key participant in too many family activities to have a consistent schedule–aka, parenting) any game that requires me to optimize a non-trivial activity to fit into a specific amount of time is rarely even worth my checking out. I have between 2-5 hours per week, in increments from 25m to 90m, for gaming. Often I’m exhausted from trying to fit things into my schedule during the day. I don’t need to think about doing stuff for a schedule in my ‘fun’ time.
I didn’t pick it up because it’s a full priced game, and it’s just pikmin again. Great there’s a dog now.
Nintendo has a big sequelitis problem these days, for every new idea they have they have a bare bones sequel to some ip that’s the same thing as ever.
That’s kind of a strange complaint, given that there’s always so many complaints about Nintendo ruining core gameplay mechanics in sequels. Lots of us want sequels as long as the gameplay loop hasn’t changed much beyond adding a few new features. I would kill for another Paper Mario with PPM 64/Thousand Year Door mechanics but they’re just straight up averse to doing exactly what you’re accusing them of for a lot of their game series.
it’s not a strange opinion, it’s just different from yours. we have different opinions. you want sequels that are the same, I want sequels that are different.