MH:W was my entry into the series. It seemed to have a decent amount of monsters in it for the base game. How does that stack up to earlier titles like you were saying? That being said, there definitely could have been more, but the detail into the models and the game in general may have been a factor that they didn’t include as many as you’re saying.
But now, with World behind us, Capcom might see the writing on the wall that more people are playing World than Rise on Steam at any given point on the day and sink more time into adding in more base game monsters.
So, if I recall it was something like over 2x the number of monsters in the base release, and the monster types had way more variety/moves. MHW was almost all wyvern-style monsters. And thats being generous, because so many were just variant versions of the same monster. Iceborne helped, but that used to be what you’d get with the base game, and still there wasn’t as much variety.
I enjoyed it for a little bit, but Rise was just embarassingly lite on content
It’s monster hunter, not a Soulslike/FromSoft game. If those are your thing, there are plenty of them. Some of us just enjoy hunting some monsters and making better equipment.
I disagree, challenging (ie hard), drawn out fights are one of the core aspects of the game, Rise was easier because it was made with Switch’s underpowered battery in mind, so fights had to be shorter.
For a mainline MH game movement should be more deliberate and fights should be harder, in my opinion, of course, in addition to hunting and equipment farming.
Finally a worth successor to World. Really excited to see more of this.
I hope it has more than just a handful of monsters at launch. They’ve been getting stingy in every release since MH4U
MH:W was my entry into the series. It seemed to have a decent amount of monsters in it for the base game. How does that stack up to earlier titles like you were saying? That being said, there definitely could have been more, but the detail into the models and the game in general may have been a factor that they didn’t include as many as you’re saying.
But now, with World behind us, Capcom might see the writing on the wall that more people are playing World than Rise on Steam at any given point on the day and sink more time into adding in more base game monsters.
So, if I recall it was something like over 2x the number of monsters in the base release, and the monster types had way more variety/moves. MHW was almost all wyvern-style monsters. And thats being generous, because so many were just variant versions of the same monster. Iceborne helped, but that used to be what you’d get with the base game, and still there wasn’t as much variety.
I enjoyed it for a little bit, but Rise was just embarassingly lite on content
I just need World with Wirebugs.
Maybe if they rebalance them to not make the game as easy as rise was…
It’s monster hunter, not a Soulslike/FromSoft game. If those are your thing, there are plenty of them. Some of us just enjoy hunting some monsters and making better equipment.
I disagree, challenging (ie hard), drawn out fights are one of the core aspects of the game, Rise was easier because it was made with Switch’s underpowered battery in mind, so fights had to be shorter.
For a mainline MH game movement should be more deliberate and fights should be harder, in my opinion, of course, in addition to hunting and equipment farming.