“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd

Aye, they try to hype the idea of a main quest line as something that defines their design.

😅

Thinking back I’m not sure I want Witcher 4 to feel more like CP2077, tbh. Less, if anything.

  • JJROKCZ@lemmy.world
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    11 months ago

    I know survivor bias or w/e but literally no one I know irl who played it 10+ had those issues unless they were on console.

    I played it for over a hundred hours immediately after release and only saw a few minor bugs like audio/lip animations not matching for some scenes. I don’t know how all my friends/coworkers were so lucky when all you see on the internet is “worst game ever, doesn’t work at all on release” comments

    • breakfastmtn@lemmy.ca
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      11 months ago

      Same! Pre-ordered and played hundreds of hours. It should’ve been released 6 months later but most of the bugs weren’t game-breaking. If an NPC had their arms stretched out to the side or whatever, I’d just have a laugh and move on. I’ve had to reload a save to get a side quest to trigger twice. I don’t think it’s even ever crashed on me though.

      It’s just become blindly accepted that it is/was unplayable. I remember seeing so many articles months, even a year, after its release just confused about how so many people could be playing this unplayable game. Yet it’s always been consistently in Steam’s top 25 games for active players. It’s a weird disconnect.

    • BURN@lemmy.world
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      11 months ago

      Same experience here. I’m pretty sure at least 75% of the complaints were from consoles that should have never had the game released for.

      • slaacaa@lemmy.world
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        11 months ago

        Yet the game was still released and marketed to them - thus the issue

        • BURN@lemmy.world
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          11 months ago

          It definitely shouldn’t have been, but that doesn’t mean the game is shit, just marketing is bad.