“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

  • Venicon@sopuli.xyz
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    1 year ago

    I sunk about 50 hours in but have decided to wait for mods to make the game more as it should have been like I did with Cyberpunk though CDPR at least fixed it themselves without relying on the modders.

      • claycle@lemm.ee
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        1 year ago

        I waited until CP 2.0 to play it. I can wait for SF 2.0 to play it. I am not a unicorn in this regard.

        • ampersandrew@kbin.social
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          1 year ago

          That’s all well and good. I just think it’s silly to say that “at least CDPR fixed Cyberpunk, but Bethesda won’t fix Starfield” when these things take time, and Starfield hasn’t had much of that yet. And then we have people here calling mod tools an afterthought as though this company hasn’t always prioritized making mod tools for their games because they know how important they are, just because (like their past several games) mod tools are going to take several more months before they come out.

            • ampersandrew@kbin.social
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              1 year ago

              My past experience has been bugs that ruined my experience at launch and then got fixed shortly after. I’m sure there are plenty more bugs that I didn’t notice, but they certainly fixed the ones that I did.

          • smoothbrain coldtakes@lemmy.ca
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            1 year ago

            Yeah but Bethesda has the reputation of leaving it up to the modders, even long-term. Look at the 20 releases of Skyrim; some of them have the same bugs that they did on launch, classic Bethesda weirdness resulting from using the same busted-ass engine for 5 generations of games. Those bugs have only been addressed and mitigated by the modding community, despite there being a re-release and remaster on every single console for the last three generations.

            It’s not that Bethesda can’t given the opportunity, but they tend to only do so when they are unable to rely on modders, like FO76.

            • ampersandrew@kbin.social
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              1 year ago

              You won’t hear me defending them using that old engine, except that development time is also a resource. They should have spent it a long time ago migrating to a more modern tech stack, and maybe they will for ES6 now that there’s a new boss in town; Microsoft did, after all, delay the game by a year and a half to make what is by all accounts their least buggy launch of one of their RPGs in decades. I also don’t know how much we can claim they’re leaving it up to modders when plenty of console versions are completely unmoddable.

              • smoothbrain coldtakes@lemmy.ca
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                1 year ago

                I’m sure I could boot up the 360 version of Skyrim and see some great classic Bethesda bugs.

                I agree that Starfield was the least buggy release in ages. I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.

                To whit I played a few dozen hours of Starfield and generally by that point with any other Bethesda game, I’d have found some stupid bug that causes me to get annoyed and quit, but I just got bored of the game because of the repetitive nature and the confinement to fast travel for everything.

                • ampersandrew@kbin.social
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                  1 year ago

                  I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.

                  They must have had trouble, because Arkane moved from Unreal to Void (which is built on idTech) for Dishonored 2 and Deathloop and such, and then back to Unreal again. Everyone got in a hurry in the 2010s to have their own in-house engine to avoid paying out fees to Epic, and then after running into trouble trying to adapt those engines to genres they weren’t built for, they’re back to Unreal again.

          • BruceTwarzen@kbin.social
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            1 year ago

            In 10 years people have good enough graphic cards to run that mess. It’s 2 month after they sold the game. They shouldn’t have to fix their game, they should just finish the game and release it in 2 years.

      • Venicon@sopuli.xyz
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        1 year ago

        A valid point but I played about the same amount of CP then waited til it was all done three years later before doing another, much more thorough and patient playthrough. Have done a similar thing here and will wait a fair amount of time before diving back in.