I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

    • Akip@feddit.de
      link
      fedilink
      arrow-up
      14
      ·
      1 year ago

      I agree a handcrafted well put together tube level is superior to an empty generic generated world

    • Zoidsberg@lemmy.ca
      link
      fedilink
      arrow-up
      9
      ·
      1 year ago

      Especially when they are just a series of on-rails missions with “ride a horse through this forest for five minutes” breaks in between.

    • bermuda@beehaw.org
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 year ago

      especially when so many games like to cram anything and everything into the open world. Yahtzee Croshaw of zero punctuation called it “jiminy cockthroat.” You have stealth, a crafting system, a skills system, collectibles, etc. Like, not every open world game needs stealth. Just because Far Cry 3 did it back in 2012 doesn’t necessitate your character to be hiding in bushes while guards walk past every other mission

    • Jomn@jlai.lu
      link
      fedilink
      arrow-up
      4
      ·
      1 year ago

      Yes, I feel like at least 75% of games that are Open Word would be better if they weren’t.