• kadu@lemmy.world
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    1 year ago

    They claimed the Xbox One (the original last gen model) would be decades ahead of any other competitors because games would be, wait for it, cloud hybrid. Some things would render locally, but Microsoft servers would calculate complex collisions, volumetrics, crowd AI, and so on.

    Guess what never happened.

    • robotrash@lemmy.robotra.sh
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      1 year ago

      Because people complained about the connectivity requirements. Unfortunately I don’t think we are there still, infrastructure for a lot of areas will not support this.

      • kadu@lemmy.world
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        1 year ago

        Because people complained

        As they should - for several different reasons.

      • SMITHandWESSON@lemmy.world
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        1 year ago

        I think the deal breaker was Gamestop fighting MS on their decision to allow users to sell their cloud games back for credit.

        • Grangle1@lemm.ee
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          1 year ago

          Sure, people with crappy broadband could play… At something like N64-level settings and slideshow frames per second, even with “last-gen” games. Granted, streaming an entire game is more of a load on bandwidth than cloud hybrid or patches, but if it was really feasible for the masses even a year ago, Stadia might still be up today, but it’s already gone. I would still rather be able to play a game I own on console without needing a persistent connection to play, as a cloud hybrid game may require. If there is still the option to play the game offline at lower settings, that wouldn’t be so bad, but then you just know that M$ will be looking to monetize the cloud hybrid option: “play at full settings online for only $— per month!”