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Explains why the values are so drastically different from analogues in the previous games; and not just by a matter of “insane future inflation.”
It also has a secondary effect of making those percentage based changes caused by the vendors attitude and your skills hit harder because the base values are higher.
Oh. my. god. This is such amazing news!! Chesko was an amazing modder, and economy design was one of the often-changed areas of Skyrim, so to hear that he had a hand in Starfield’s economy is incredibly exciting to me.
There is no economy in the game though. All of the items have the same prices everywhere.
Economy in video game terms usually just means the prices of stuff, not an economic simulation.