• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 year ago

    Explains why the values are so drastically different from analogues in the previous games; and not just by a matter of “insane future inflation.”

    It also has a secondary effect of making those percentage based changes caused by the vendors attitude and your skills hit harder because the base values are higher.

  • surrendertogravity@wayfarershaven.euOP
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    1 year ago

    Oh. my. god. This is such amazing news!! Chesko was an amazing modder, and economy design was one of the often-changed areas of Skyrim, so to hear that he had a hand in Starfield’s economy is incredibly exciting to me.