On the one hand, it looks like an interesting game mechanic and I can see it being fun to chase some legendary gear.
On the other, it all feels a bit Fortnite-esque, especially with the names they currently have.
The graphics look really awkward too. All those legendary inserters don’t look at all good IMO.
The naming and graphics are presumably easier to change than the core mechanics, so hopefully things will evolve a little there before the final release.
My bet (or hope) is that items stack with each-other still, even if they’re of differing quality. Maybe when you hover over a stack of items in a slot, it’ll show how many of each quality you have, and you can select/split specifically?
Though, inventory size is supposed to be further increased by higher-quality modular armours, which may also help…
Mixed feelings about this one.
On the one hand, it looks like an interesting game mechanic and I can see it being fun to chase some legendary gear.
On the other, it all feels a bit Fortnite-esque, especially with the names they currently have.
The graphics look really awkward too. All those legendary inserters don’t look at all good IMO.
The naming and graphics are presumably easier to change than the core mechanics, so hopefully things will evolve a little there before the final release.
The names and colours of the different rarities are quite standard and way older than fortnite
I’m more worried about quintupling my inventory clutter, and ratios getting out of wack if you’re not keeping a close watch
Ratios will be fine if you simply don’t use quality modules in that specific build. Quality in = quality out.
My bet (or hope) is that items stack with each-other still, even if they’re of differing quality. Maybe when you hover over a stack of items in a slot, it’ll show how many of each quality you have, and you can select/split specifically?
Though, inventory size is supposed to be further increased by higher-quality modular armours, which may also help…